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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-09-26 13:08:46 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-09-26 13:08:46 +0000 |
commit | 92bbeab96bf61edf9b7caa125ed67e634258383e (patch) | |
tree | a95dd426590c8e6208445290fa8b9b47c1a57bcb /src/gui/inventory.h | |
parent | e46b2cdbf205d3d2e17266e3168fdbecd5f53222 (diff) | |
download | mana-92bbeab96bf61edf9b7caa125ed67e634258383e.tar.gz mana-92bbeab96bf61edf9b7caa125ed67e634258383e.tar.bz2 mana-92bbeab96bf61edf9b7caa125ed67e634258383e.tar.xz mana-92bbeab96bf61edf9b7caa125ed67e634258383e.zip |
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Diffstat (limited to 'src/gui/inventory.h')
-rw-r--r-- | src/gui/inventory.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/gui/inventory.h b/src/gui/inventory.h new file mode 100644 index 00000000..75939950 --- /dev/null +++ b/src/gui/inventory.h @@ -0,0 +1,80 @@ +/** + + The Mana World + Copyright 2004 The Mana World Development Team + + This file is part of The Mana World. + + The Mana World is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + any later version. + + The Mana World is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with The Mana World; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +*/ + +#ifdef WIN32 + #pragma warning (disable:4312) +#endif + +#ifndef _INVENTORY_H +#define _INVENTORY_H +#include <allegro.h> +#ifdef WIN32 +#include <winalleg.h> +#endif +#include "../main.h" +#include "../game.h" +#include "../log.h" +#include "../Net/network.h" +#include "gui.h" + +struct itemHolder { // the holder of a item + int flag; // don't really know why I use this :) + int itemIDNum; // the id of the item + int num; // number of items + int xpos,ypos; // where am I? +}; + +struct itemID {//the holder of the pictures for each item, maybe more in the future + BITMAP * pic; +}; + +class TmwInventory{ + public: + TmwInventory() {}; + ~TmwInventory() {}; + + void create(int tempxpos, int tempypos); // create the window + void draw(BITMAP *); // draw the window (if areDisplaying != 0 ) + void show(int val); // choose between the show and don't show the window + void toggle() { if(areDisplaying){show(0);}else{show(1);} } + //API + int addItem(int idnum, int antal); //add a item + int rmItem(int idnum); //remove a item + int changeNum(int idnum, int antal); // change nummber of a item + //END API + private: + BITMAP * backgroundSmall; + BITMAP * backgroundBig; + BITMAP * title; + BITMAP * empty; + BITMAP * selected; + itemHolder items[10][10]; // this is the test holder of items + itemID itemPIC[2]; // I only got two items + int ghostX, ghostY, ghostID, ghostOldIDX,ghostOldIDY; //info needed when moving item + int dragingItem, lastSelectedX,lastSelectedY; //info needed when moving item + int areDisplaying, dragingWindow; + int bigwindow; + int xpos, ypos; // Where am I ? +}; + +#endif |