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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-02-06 11:31:42 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-02-06 11:31:42 +0000 |
commit | 27a3b5eb022c8f2efffa061701c0162fc1ab5d0b (patch) | |
tree | 2dee18756a4650263d78b1f85a6a9787c04fa024 /src/gui/inventory.h | |
parent | 8dd53f61516293347c2eb6641bf874b75d6e6f81 (diff) | |
download | mana-27a3b5eb022c8f2efffa061701c0162fc1ab5d0b.tar.gz mana-27a3b5eb022c8f2efffa061701c0162fc1ab5d0b.tar.bz2 mana-27a3b5eb022c8f2efffa061701c0162fc1ab5d0b.tar.xz mana-27a3b5eb022c8f2efffa061701c0162fc1ab5d0b.zip |
Fixing inventory (still needed to add a proper way to choose items, now creating a item widget)
Diffstat (limited to 'src/gui/inventory.h')
-rw-r--r-- | src/gui/inventory.h | 22 |
1 files changed, 17 insertions, 5 deletions
diff --git a/src/gui/inventory.h b/src/gui/inventory.h index 784918cb..4248bfdb 100644 --- a/src/gui/inventory.h +++ b/src/gui/inventory.h @@ -21,15 +21,16 @@ * $Id$ */ -#ifndef _INVENTORY_H -#define _INVENTORY_H +#ifndef _TMW_INVENTORY_H +#define _TMW_INVENTORY_H #include "../log.h" #include "../net/network.h" #include "../graphic/spriteset.h" +#include "gui.h" #include "window.h" -#define INVENTORY_SIZE 100 +#define INVENTORY_SIZE 12 struct ITEM_HOLDER { // the holder of a item int id; // the id of the item @@ -42,7 +43,7 @@ struct ITEM_HOLDER { // the holder of a item * * \ingroup GUI */ -class InventoryWindow : public Window { +class InventoryWindow : public Window, gcn::ActionListener { public: /** * Constructor. @@ -78,15 +79,26 @@ class InventoryWindow : public Window { * Increase quantity of an item. */ int increaseQuantity(int index, int quantity); + + /** + * Called when receiving actions from the widgets. + */ + void action(const std::string& eventId); + + /** + * Handles mouse events + */ + void mousePress(int mx, int my, int button); ITEM_HOLDER items[INVENTORY_SIZE]; /**< this is the holder of items */ private: + gcn::Button *useButton, *dropButton; int useItem(int index, int id); int dropItem(int index, int amunt); Spriteset *itemset; - int itemMeny, itemMeny_x, itemMeny_y, itemMeny_i; + int selectedItem; }; #endif |