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authorBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-26 19:44:58 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-26 19:44:58 +0000
commit800f8e6070f10908c446147b96d5e1424f55c729 (patch)
treec043d03e5a0294174696a3a6d23ecc12a2acdb80 /src/gui/inventory.h
parenta94d3a14dd0d891cf05ea0c7a4d1613560fd96c5 (diff)
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Ported the inventory dialog over to Guichan. For the moment it is not
possible to delete or use items.
Diffstat (limited to 'src/gui/inventory.h')
-rw-r--r--src/gui/inventory.h51
1 files changed, 21 insertions, 30 deletions
diff --git a/src/gui/inventory.h b/src/gui/inventory.h
index a83a1f80..7c1740a9 100644
--- a/src/gui/inventory.h
+++ b/src/gui/inventory.h
@@ -32,68 +32,59 @@
#include "../log.h"
#include "../net/network.h"
#include "gui.h"
+#include "window.h"
#define INVENTORY_SIZE 100
-struct itemHolder { // the holder of a item
+struct ITEM_HOLDER { // the holder of a item
int id; // the id of the item
int quantity; // number of items
//int index; // item position
};
-class TmwInventory {
- public:
- TmwInventory();
- ~TmwInventory();
-
- /**
- * Initialize inventory and create the window.
- */
- void create(int x, int y);
-
- /**
- * Draw inventory window.
- */
- void draw(BITMAP *);
- /**
- * Sets if inventory is visible.
- */
- void setVisible(bool visible);
+/**
+ * Inventory dialog.
+ *
+ * \ingroup GUI
+ */
+class InventoryDialog : public Window {
+ public:
+ InventoryDialog(gcn::Container *parent);
+ ~InventoryDialog();
/**
- * Returns visibility of inventory.
+ * Draws the inventory window.
*/
- bool isVisible();
+ void draw(gcn::Graphics *graphics);
/**
* Add an item the inventory.
*/
- int add_item(int index, int id, int quantity);
+ int addItem(int index, int id, int quantity);
/**
* Remove a item from the inventory.
*/
- int remove_item(int id);
+ int removeItem(int id);
/**
* Change quantity of an item.
*/
- int change_quantity(int index, int quantity);
+ int changeQuantity(int index, int quantity);
/**
* Increase quantity of an item
*/
- int increase_quantity(int index, int quantity);
+ int increaseQuantity(int index, int quantity);
- int use_item(int index, int id);
- int quantityForIndex(int index) { return items[index].quantity; }
- int drop_item(int index, int amunt);
+ ITEM_HOLDER items[INVENTORY_SIZE]; /**< this is the holder of items */
- itemHolder items[INVENTORY_SIZE]; /**< this is the holder of items */
private:
+ int useItem(int index, int id);
+ int dropItem(int index, int amunt);
+
DATAFILE *itemset;
- bool show_inventory;
int itemMeny, itemMeny_x, itemMeny_y, itemMeny_i;
};