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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-09-26 17:24:37 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-09-26 17:24:37 +0000 |
commit | a0fd39a05151848bef85e18e25aa0824bc9cef93 (patch) | |
tree | 60f9ed2136268d7570b4716a318e510b2c30d2ce /src/gui/gui.cpp | |
parent | 1a7f56901301fb8fe08f26526f3314b0974626ca (diff) | |
download | mana-a0fd39a05151848bef85e18e25aa0824bc9cef93.tar.gz mana-a0fd39a05151848bef85e18e25aa0824bc9cef93.tar.bz2 mana-a0fd39a05151848bef85e18e25aa0824bc9cef93.tar.xz mana-a0fd39a05151848bef85e18e25aa0824bc9cef93.zip |
Added a nicer handling of when you get disconnected from the server.
Diffstat (limited to 'src/gui/gui.cpp')
-rw-r--r-- | src/gui/gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index 6edcd1a4..afe2019d 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -230,7 +230,7 @@ void Gui::mousePress(int mx, int my, int button) int tilex = mx / 32 + camera_x; int tiley = my / 32 + camera_y; - if (state == GAME && tiledMap->getWalk(tilex, tiley)) { + if (state == GAME_STATE && tiledMap->getWalk(tilex, tiley)) { walk(tilex, tiley, 0); player_node->setDestination(tilex, tiley); |