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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-21 12:30:36 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-22 11:12:17 +0100 |
commit | c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb (patch) | |
tree | d87655455c0a331c73bf5b762701fafaa5348688 /src/gui/gui.cpp | |
parent | 0d613d75b732c0d057acc3004f9b4322cf73d449 (diff) | |
download | mana-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.tar.gz mana-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.tar.bz2 mana-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.tar.xz mana-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.zip |
Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize.
Not supported when using OpenGL on Windows for now.
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/gui.cpp')
-rw-r--r-- | src/gui/gui.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index 593bed10..70086eb6 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -102,8 +102,7 @@ Gui::Gui(Graphics *graphics): // Initialize top GUI widget WindowContainer *guiTop = new WindowContainer; guiTop->setFocusable(true); - guiTop->setDimension(gcn::Rectangle(0, 0, - graphics->getWidth(), graphics->getHeight())); + guiTop->setSize(graphics->getWidth(), graphics->getHeight()); guiTop->setOpaque(false); Window::setWindowContainer(guiTop); setTop(guiTop); @@ -221,6 +220,17 @@ void Gui::draw() mGraphics->popClipArea(); } +void Gui::videoResized() +{ + WindowContainer *top = static_cast<WindowContainer*>(getTop()); + + int oldWidth = top->getWidth(); + int oldHeight = top->getHeight(); + + top->setSize(graphics->getWidth(), graphics->getHeight()); + top->adjustAfterResize(oldWidth, oldHeight); +} + void Gui::setUseCustomCursor(bool customCursor) { if (customCursor != mCustomCursor) |