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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-09-02 12:50:40 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-09-02 12:50:40 +0000
commit3213f41daeed034c8aa9b8be9e86796737a38a78 (patch)
tree5441dd101209774d6e7c6612281b3ef12bd941a5 /src/gui/gui.cpp
parentf5fc009543a0a189bcde5acf91ff315dd9cd05e9 (diff)
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Applied patch by Bernard Lidicky, adding targetting nearest monster with either
keyboard or mouse. Also made clicking beings in general a bit easier (patch applied by Bjørn Lindeijer).
Diffstat (limited to 'src/gui/gui.cpp')
-rw-r--r--src/gui/gui.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index a0548e9c..6c46d636 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -280,7 +280,7 @@ Gui::mousePress(int mx, int my, int button)
FloorItem *item;
// Interact with some being
- if ((being = beingManager->findBeing(tilex, tiley)))
+ if ((being = beingManager->findNearestLivingBeing(tilex, tiley, 1)))
{
switch (being->getType())
{
@@ -317,6 +317,20 @@ Gui::mousePress(int mx, int my, int button)
}
}
}
+
+ if (button == gcn::MouseInput::MIDDLE)
+ {
+ // Find the being nearest to the clicked position
+ Being *target = beingManager->findNearestLivingBeing(
+ player_node->mX,
+ player_node->mY,
+ 20, Being::MONSTER);
+
+ if (target)
+ {
+ player_node->setTarget(target);
+ }
+ }
}
void