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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-30 01:34:16 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-09 20:00:07 +0100
commit1b1050da1c7b84cc72b7efbb2229294975be9e10 (patch)
tree68d15ccb015d58aeb5797ffd06efca3e55997c24 /src/gui/emoteshortcutcontainer.h
parent0d4142a891cd228da24ee3aa3bbd7dc622da5b75 (diff)
parent955a7613d1fe116fe5e1da07a222b6849b3c885c (diff)
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Merged with Aethyra master as of 2009-01-27
Conflicts: Almost everywhere.
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+/*
+ * Aethyra
+ * Copyright 2009 Aethyra Development Team
+ *
+ * This file is part of Aethyra.
+ *
+ * Aethyra is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * Aethyra is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Aethyra; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef EMOTESHORTCUTCONTAINER_H__
+#define EMOTESHORTCUTCONTAINER_H__
+
+#include <vector>
+
+#include <guichan/mouselistener.hpp>
+
+#include "shortcutcontainer.h"
+
+#include "../guichanfwd.h"
+
+class AnimatedSprite;
+class Image;
+
+/**
+ * An emote shortcut container. Used to quickly use emoticons.
+ *
+ * \ingroup GUI
+ */
+class EmoteShortcutContainer : public ShortcutContainer
+{
+ public:
+ /**
+ * Constructor. Initializes the graphic.
+ */
+ EmoteShortcutContainer();
+
+ /**
+ * Destructor.
+ */
+ virtual ~EmoteShortcutContainer();
+
+ /**
+ * Draws the items.
+ */
+ void draw(gcn::Graphics *graphics);
+
+ /**
+ * Handles mouse when dragged.
+ */
+ void mouseDragged(gcn::MouseEvent &event);
+
+ /**
+ * Handles mouse when pressed.
+ */
+ void mousePressed(gcn::MouseEvent &event);
+
+ /**
+ * Handles mouse release.
+ */
+ void mouseReleased(gcn::MouseEvent &event);
+
+ private:
+ std::vector<AnimatedSprite*> mEmoteImg;
+
+ bool mEmoteClicked;
+ int mEmoteMoved;
+};
+
+#endif