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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-04 23:26:22 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-04 23:41:45 +0200
commit6cacaa3d7f55d91d8b7ca178f8595cc6c6b4383d (patch)
treea4ae355fe26eda518a5fd82c15347b6cfcf6b7f6 /src/gui/emotepopup.h
parent1b06ec9f12e3fbfe6fbf6579fb64bb895464badb (diff)
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Replaced emote window with a new emote popup
The popup is meant to be temporary, showing the emote instantly when you click on it. It adapts nicely to show any number of emotes. I still need to add a better way of assigning emote shortcuts, since currently you can only change which emote is assigned to which shortcut by actually using it.
Diffstat (limited to 'src/gui/emotepopup.h')
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1 files changed, 125 insertions, 0 deletions
diff --git a/src/gui/emotepopup.h b/src/gui/emotepopup.h
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+++ b/src/gui/emotepopup.h
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+/*
+ * Extended support for activating emotes
+ * Copyright (C) 2009 Aethyra Development Team
+ * Copyright (C) 2009 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef EMOTEPOPUP_H
+#define EMOTEPOPUP_H
+
+#include "gui/widgets/popup.h"
+
+#include <guichan/mouselistener.hpp>
+
+#include <list>
+#include <vector>
+
+class AnimatedSprite;
+class Image;
+
+namespace gcn {
+ class SelectionListener;
+}
+
+/**
+ * An emote popup. Used to activate emotes and assign them to shortcuts.
+ *
+ * \ingroup GUI
+ */
+class EmotePopup : public Popup,
+ public gcn::MouseListener
+{
+ public:
+ /**
+ * Constructor. Initializes the graphic.
+ */
+ EmotePopup();
+
+ virtual ~EmotePopup();
+
+ /**
+ * Draws the emotes.
+ */
+ void draw(gcn::Graphics *graphics);
+
+ void mousePressed(gcn::MouseEvent &event);
+ void mouseMoved(gcn::MouseEvent &event);
+
+ /**
+ * Returns the selected emote.
+ */
+ int getSelectedEmote() const;
+
+ /**
+ * Adds a listener to the list that's notified each time a change to
+ * the selection occurs.
+ */
+ void addSelectionListener(gcn::SelectionListener *listener)
+ {
+ mListeners.push_back(listener);
+ }
+
+ /**
+ * Removes a listener from the list that's notified each time a change
+ * to the selection occurs.
+ */
+ void removeSelectionListener(gcn::SelectionListener *listener)
+ {
+ mListeners.remove(listener);
+ }
+
+ private:
+ /**
+ * Sets the index of the currently selected emote.
+ */
+ void setSelectedEmoteIndex(int index);
+
+ /**
+ * Returns the index at the specified coordinates. Returns -1 when
+ * there is no valid index.
+ */
+ int getIndexAt(int x, int y) const;
+
+ /**
+ * Determine and set the size of the container.
+ */
+ void recalculateSize();
+
+ /**
+ * Sends out selection events to the list of selection listeners.
+ */
+ void distributeValueChangedEvent();
+
+ std::vector<const AnimatedSprite*> mEmotes;
+ Image *mSelectionImage;
+ int mSelectedEmoteIndex;
+ int mHoveredEmoteIndex;
+
+ int mRowCount;
+ int mColumnCount;
+
+ typedef std::list<gcn::SelectionListener*> Listeners;
+
+ Listeners mListeners;
+
+ static const int gridWidth;
+ static const int gridHeight;
+};
+
+#endif