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authorjurkan <jurkan@gmx.de>2012-03-21 19:53:50 +0800
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-21 22:03:25 +0800
commit347cb6477d1394148340ed0f4650a6ecfaaaaf94 (patch)
tree135ec2a0a233b3063ce548a1631935d01eeb6f11 /src/gui/customserverdialog.cpp
parentb3b7a6763ed8d16397965db50a1197f78aaec65a (diff)
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Added default ports when connecting to a custom server.
When creating a custom server entry, the default port is used if no other port is specified. Reviewed-by: Thorbjørn Lindeijer Mantis-issue: 464
Diffstat (limited to 'src/gui/customserverdialog.cpp')
-rw-r--r--src/gui/customserverdialog.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gui/customserverdialog.cpp b/src/gui/customserverdialog.cpp
index 9d56a3ce..e0d25928 100644
--- a/src/gui/customserverdialog.cpp
+++ b/src/gui/customserverdialog.cpp
@@ -161,12 +161,10 @@ void CustomServerDialog::action(const gcn::ActionEvent &event)
if (event.getId() == "addServer")
{
// Check the given information
- if (mServerAddressField->getText().empty()
- || mPortField->getText().empty())
+ if (mServerAddressField->getText().empty())
{
OkDialog *dlg = new OkDialog(_("Error"),
- _("Please at least type both the address and the port "
- "of the server."));
+ _("Please type in at least the address of the server."));
dlg->addActionListener(this);
}
else
@@ -178,7 +176,6 @@ void CustomServerDialog::action(const gcn::ActionEvent &event)
serverInfo.name = mNameField->getText();
serverInfo.description = mDescriptionField->getText();
serverInfo.hostname = mServerAddressField->getText();
- serverInfo.port = (short) atoi(mPortField->getText().c_str());
#ifdef MANASERV_SUPPORT
switch (mTypeField->getSelected())
{
@@ -194,6 +191,10 @@ void CustomServerDialog::action(const gcn::ActionEvent &event)
#else
serverInfo.type = ServerInfo::TMWATHENA;
#endif
+ if (mPortField->getText().empty())
+ serverInfo.port = ServerInfo::defaultPortForServerType(serverInfo.type);
+ else
+ serverInfo.port = (short) atoi(mPortField->getText().c_str());
// Tell the server has to be saved
serverInfo.save = true;