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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-07 19:07:04 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-07 19:07:04 +0100
commita3157908d23fd711ea96797dffce064953cb8fb6 (patch)
tree2f237b21118461a9948f3ccb829f62038564dedf /src/gui/connectiondialog.h
parent1208d5383a9bfd03f338ccf71fb9764790b2e1a9 (diff)
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Nicer way of indicating that we're waiting on the server
No longer a dialog with an annoying progress bar (due to going back and forth), but rather a progress indicator that integrates better with the background.
Diffstat (limited to 'src/gui/connectiondialog.h')
-rw-r--r--src/gui/connectiondialog.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gui/connectiondialog.h b/src/gui/connectiondialog.h
index ac799791..32da2b9a 100644
--- a/src/gui/connectiondialog.h
+++ b/src/gui/connectiondialog.h
@@ -28,8 +28,6 @@
#include <guichan/actionlistener.hpp>
-class ProgressBar;
-
/**
* The connection dialog.
*
@@ -39,11 +37,14 @@ class ConnectionDialog : public Window, gcn::ActionListener
{
public:
/**
- * Constructor
+ * Constructor.
+ *
+ * @param text The text to display
+ * @param cancelState The state to enter when Cancel is pressed
*
* @see Window::Window
*/
- ConnectionDialog(State previousState);
+ ConnectionDialog(const std::string &text, State cancelState);
/**
* Called when the user presses Cancel. Restores the global state to
@@ -51,12 +52,11 @@ class ConnectionDialog : public Window, gcn::ActionListener
*/
void action(const gcn::ActionEvent &);
- void logic();
+ void draw(gcn::Graphics *graphics);
private:
- ProgressBar *mProgressBar;
- float mProgress;
- State mPreviousState;
+ gcn::Label *mLabel;
+ State mCancelState;
};
#endif