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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-10-10 16:41:06 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-10-10 16:41:06 +0000
commit61430703402d9f98fdf1a3f748df4f87586f73cb (patch)
treeaf2c8d0e5d2599c92a57d9c6cc5d25118eb98a52 /src/gui/connection.h
parent7f1faf609aba36317b49df97b31d0c21e505af12 (diff)
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Updated docs for release
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_CONNECTION_H
+#define _TMW_CONNECTION_H
+
+#include <iosfwd>
+#include <guichan/actionlistener.hpp>
+#include <SDL_events.h>
+
+#include "window.h"
+
+#include "../guichanfwd.h"
+
+class Button;
+class Label;
+class ProgressBar;
+
+/**
+ * The connection dialog.
+ *
+ * \ingroup Interface
+ */
+class ConnectionDialog : public Window, public gcn::ActionListener {
+ public:
+ /**
+ * Constructor
+ *
+ * @see Window::Window
+ */
+ ConnectionDialog();
+
+ /**
+ * Destructor
+ */
+ ~ConnectionDialog();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const std::string& eventId);
+
+ void logic();
+
+ private:
+ gcn::Label *mLabel;
+ Button *mCancelButton;
+ ProgressBar *mProgressBar;
+ float mProgress;
+ int mStatus;
+
+ void mapLogin();
+};
+
+/**
+ * Handle input
+ */
+void connectionInputHandler(SDL_KeyboardEvent *keyEvent);
+
+#endif