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authorIra Rice <irarice@gmail.com>2009-02-04 11:46:03 -0700
committerIra Rice <irarice@gmail.com>2009-02-04 11:46:03 -0700
commit555e68e24f2bb7d38f7ce52ce9a43198c0ccedec (patch)
treef2ceff93ed6193933165e9fbd408a1df6a8b26e1 /src/gui/connection.cpp
parent6110801764f588d0696e75645624be4869b99ee0 (diff)
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Went through the gui folder and revised the include statements to not
include anything not needed by that specific widget or window. This appears to have cleaned up system performance a bit on my current setup, where it went from idling on 45% in game with opengl down to 30% now. Also moved iptostring to the tostring header, as importing all of network.h is a little overkill to use that function, and it goes along with the basic functions that are in that header file anyways. TODO: find out a way to get rid of warnings when a class doesn't use this function. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/connection.cpp')
-rw-r--r--src/gui/connection.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gui/connection.cpp b/src/gui/connection.cpp
index 15d85bbc..a69698e9 100644
--- a/src/gui/connection.cpp
+++ b/src/gui/connection.cpp
@@ -31,7 +31,8 @@
#include "../utils/gettext.h"
-namespace {
+namespace
+{
struct ConnectionActionListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event) { state = EXIT_STATE; }
@@ -62,10 +63,10 @@ ConnectionDialog::ConnectionDialog():
void ConnectionDialog::logic()
{
mProgress += 0.005f;
+
if (mProgress > 1.0f)
- {
mProgress = 0.0f;
- }
+
mProgressBar->setProgress(mProgress);
Window::logic();
}