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authorIra Rice <irarice@gmail.com>2009-01-09 22:07:45 -0700
committerIra Rice <irarice@gmail.com>2009-01-09 22:07:45 -0700
commit6a5e9a013a2bf8ca6b99c1c45b58de4d72b662ef (patch)
tree2c65ef28798489d020d11839d336491cfe81bfcc /src/gui/chat.cpp
parentbbc0fb7292460c7d383d16c25aa21bc68c06c27c (diff)
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Added the ability to save GM assert state to the client, as requested.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/chat.cpp')
-rw-r--r--src/gui/chat.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp
index d4818504..3c569ded 100644
--- a/src/gui/chat.cpp
+++ b/src/gui/chat.cpp
@@ -84,6 +84,11 @@ Window(""), mNetwork(network), mTmpVisible(false)
mReturnToggles = config.getValue("ReturnToggles", "0") == "1";
mRecorder = new Recorder(this);
mParty = new Party(this, mNetwork);
+
+ // If the player had @assert on in the last session, ask the server to
+ // run the @assert command for the player again. Convenience for GMs.
+ if (config.getValue(player_node->getName() + "GMassert", 0))
+ chatSend(player_node->getName(), "@assert");
}
ChatWindow::~ChatWindow()