diff options
author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-19 22:38:59 +0100 |
---|---|---|
committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-02-19 23:37:36 +0100 |
commit | 363527d0f95963ba3f4a6d25c8eabc1bb3ad4efe (patch) | |
tree | 117ce95d3587f913a64b71fe4dcdee716b8aea7e /src/gui/charcreatedialog.h | |
parent | 432d16435774cafd630e287321e882f3e8510d16 (diff) | |
download | mana-363527d0f95963ba3f4a6d25c8eabc1bb3ad4efe.tar.gz mana-363527d0f95963ba3f4a6d25c8eabc1bb3ad4efe.tar.bz2 mana-363527d0f95963ba3f4a6d25c8eabc1bb3ad4efe.tar.xz mana-363527d0f95963ba3f4a6d25c8eabc1bb3ad4efe.zip |
Fixed a crash when trying to switch servers
Ownership of the charInfo global variable wasn't well defined. It was
being locked, unlocked and generally modified from a lot of places, and
somewhere in this mess it ended up crashing when switching servers.
Now the CharHandler instances, for eAthena and manaserv respectively,
own this list of characters. A new class, Net::Character wraps up the
slot index in combination with the player dummy. The list is passed on
to the CharSelectDialog each time it changes.
Both related and unrelated cleanups were made as well.
Reviewed-by: Jared Adams
Diffstat (limited to 'src/gui/charcreatedialog.h')
-rw-r--r-- | src/gui/charcreatedialog.h | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/src/gui/charcreatedialog.h b/src/gui/charcreatedialog.h index c4838712..a6d4b49b 100644 --- a/src/gui/charcreatedialog.h +++ b/src/gui/charcreatedialog.h @@ -19,12 +19,11 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef CHAR_CREATE_H -#define CHAR_CREATE_H +#ifndef CHAR_CREATE_DIALOG_H +#define CHAR_CREATE_DIALOG_H #include "player.h" #include "guichanfwd.h" -#include "lockedarray.h" #include "gui/charselectdialog.h" @@ -63,19 +62,12 @@ class CharCreateDialog : public Window, public gcn::ActionListener */ void unlock(); - void setAttributes(std::vector<std::string> labels, int available, + void setAttributes(const std::vector<std::string> &labels, + int available, int min, int max); void setFixedGender(bool fixed, Gender gender = GENDER_FEMALE); - /** - * Notify the CharSelectDialog the character was created successfully. - */ - void success(); - - CharSelectDialog *getSelectDialog() const - { return mCharSelectDialog; } - private: int getDistributedPoints() const; @@ -127,4 +119,4 @@ class CharCreateDialog : public Window, public gcn::ActionListener int mSlot; }; -#endif // CHAR_CREATE_H +#endif // CHAR_CREATE_DIALOG_H |