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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-10-16 13:42:33 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-10-16 13:42:33 +0000 |
commit | 59167f0f02dfd2c8463b2f3d93a8ac219dcc012e (patch) | |
tree | 3dd32d4594c1a194c4cc19e1614ea01290417431 /src/gui/char_server.cpp | |
parent | d205342bb908207f7921c444e539072e006be241 (diff) | |
download | mana-59167f0f02dfd2c8463b2f3d93a8ac219dcc012e.tar.gz mana-59167f0f02dfd2c8463b2f3d93a8ac219dcc012e.tar.bz2 mana-59167f0f02dfd2c8463b2f3d93a8ac219dcc012e.tar.xz mana-59167f0f02dfd2c8463b2f3d93a8ac219dcc012e.zip |
The connection should be non-blocking now and fixed the problem with sound not being played at startup.
Diffstat (limited to 'src/gui/char_server.cpp')
-rw-r--r-- | src/gui/char_server.cpp | 49 |
1 files changed, 29 insertions, 20 deletions
diff --git a/src/gui/char_server.cpp b/src/gui/char_server.cpp index a8f99d8f..22ac484b 100644 --- a/src/gui/char_server.cpp +++ b/src/gui/char_server.cpp @@ -46,7 +46,7 @@ char server[30]; ServerSelectDialog::ServerSelectDialog(): - Window("Select Server") + Window("Select Server"), mStatus(NET_IDLE) { serverListModel = new ServerListModel(); serverList = new ListBox(serverListModel); @@ -82,7 +82,7 @@ ServerSelectDialog::ServerSelectDialog(): if (n_server == 0) { // Disable Ok button - //okButton->char_server_dialog[2].flags |= D_DISABLED; + okButton->setEnabled(false); } else { // Select first server serverList->setSelected(1); @@ -104,13 +104,37 @@ ServerSelectDialog::~ServerSelectDialog() void ServerSelectDialog::action(const std::string& eventId) { if (eventId == "ok") { - server_char_server(serverList->getSelected()); + int index = serverList->getSelected(); + const char *host = iptostring(server_info[index]->address); + short port = server_info[index]->port; + openConnection(host, port); + mStatus = NET_CONNECTING; + //server_char_server(serverList->getSelected()); } else if (eventId == "cancel") { state = LOGIN_STATE; } } +void ServerSelectDialog::logic() +{ + switch (mStatus) + { + case NET_CONNECTING: + mStatus = pollConnection(); + break; + case NET_ERROR: + logger->log("ServerSelect::Unable to connect"); + errorMessage = "Unable to connect to char server"; + state = ERROR_STATE; + closeConnection(); + break; + case NET_CONNECTED: + selectServer(serverList->getSelected()); + //closeConnection(); + break; + } +} int ServerListModel::getNumberOfElements() { @@ -132,23 +156,8 @@ void charServerInputHandler(SDL_KeyboardEvent *keyEvent) } } -void server_char_server(int serverIndex) +void ServerSelectDialog::selectServer(int index) { - int ret; - state = LOGIN_STATE; - const char *ipstring = iptostring(server_info[serverIndex]->address); - - // Connect to char server - ret = open_session(ipstring, server_info[serverIndex]->port); - - if (ret == -1) - { - std::string str = std::string("Unable to connect to char server ") + - std::string(ipstring); - new OkDialog("Error", str); - return; - } - // Send login infos MessageOut outMsg; outMsg.writeShort(0x0065); @@ -234,7 +243,7 @@ void server_char_server(int serverIndex) } new OkDialog("Error", errorStr); skip(msg.getLength()); - close_session(); + closeConnection(); } else { |