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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-08-24 12:32:19 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-08-24 12:32:19 +0000 |
commit | 2debd445c71e65265359b6471795cab2cb2c7086 (patch) | |
tree | 695f276a3ae343f2a182dd2d3bb75afa6254f899 /src/gui/char_select.h | |
parent | 15c9ca70fa37dc8bae6b9ebd63209f5d0f7b0756 (diff) | |
download | mana-2debd445c71e65265359b6471795cab2cb2c7086.tar.gz mana-2debd445c71e65265359b6471795cab2cb2c7086.tar.bz2 mana-2debd445c71e65265359b6471795cab2cb2c7086.tar.xz mana-2debd445c71e65265359b6471795cab2cb2c7086.zip |
Added trimming of name for new character creation and of chat messages
appearing above players. Also improved resize mouse cursor indication, removing
duplicated code and fixing indicator above resize grip.
Diffstat (limited to 'src/gui/char_select.h')
-rw-r--r-- | src/gui/char_select.h | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/src/gui/char_select.h b/src/gui/char_select.h index 754362c3..00b1c51d 100644 --- a/src/gui/char_select.h +++ b/src/gui/char_select.h @@ -60,11 +60,6 @@ class CharSelectDialog : public Window, public gcn::ActionListener bool selectByName(const std::string &name); - /** - * Returns name of selected player - */ - std::string getName(); - private: Network *mNetwork; LockedArray<LocalPlayer*> *mCharInfo; @@ -119,9 +114,6 @@ class CharCreateDialog : public Window, public gcn::ActionListener void action(const gcn::ActionEvent &event); - const std::string& - getName(); - /** * Unlocks the dialog, enabling the create character button again. */ @@ -129,6 +121,16 @@ class CharCreateDialog : public Window, public gcn::ActionListener unlock(); private: + /** + * Returns the name of the character to create. + */ + std::string getName(); + + /** + * Communicate character creation to the server. + */ + void attemptCharCreate(); + Network *mNetwork; gcn::TextField *mNameField; gcn::Label *mNameLabel; @@ -145,11 +147,6 @@ class CharCreateDialog : public Window, public gcn::ActionListener PlayerBox *mPlayerBox; int mSlot; - - /** - * Communicate character creation to the server. - */ - void attemptCharCreate(); }; #endif |