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authorYohann Ferreira <bertram@cegetel.net>2005-09-17 00:10:50 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-09-17 00:10:50 +0000
commite454dcd9bc48c884215bb8144f43a10960b5f713 (patch)
tree95b62bff7a51d2325ce0bf9dfc93bc481a19738f /src/gui/char_select.cpp
parent17cab02d4f5e2137ab77bac40884982c6d3651ea (diff)
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Now the values shown by derived stats in status win are got from the server. Still, when Equipping/unequipping, you have to warp to get these values updated. Does somebody has an idea how to request an update of these values when equipping/unequipping ?
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index e86c5d5a..44165707 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -158,8 +158,8 @@ void CharSelectDialog::setPlayerInfo(PLAYER_INFO *pi)
std::stringstream nameCaption, levelCaption, jobCaption, moneyCaption;
nameCaption << pi->name;
- levelCaption << "Lvl: " << pi->lv;
- jobCaption << "Job Lvl: " << pi->job_lv;
+ levelCaption << "Lvl: " << pi->lvl;
+ jobCaption << "Job Lvl: " << pi->jobLvl;
moneyCaption << "Gold: " << pi->gp;
nameLabel->setCaption(nameCaption.str());
@@ -170,8 +170,8 @@ void CharSelectDialog::setPlayerInfo(PLAYER_INFO *pi)
delCharButton->setEnabled(true);
selectButton->setEnabled(true);
- playerBox->hairStyle = pi->hair_style - 1;
- playerBox->hairColor = pi->hair_color - 1;
+ playerBox->hairStyle = pi->hairStyle - 1;
+ playerBox->hairColor = pi->hairColor - 1;
playerBox->showPlayer = true;
}
else {
@@ -430,28 +430,28 @@ void CharCreateDialog::serverCharCreate()
char_info[0]->id = msg.readLong();
char_info[0]->xp = msg.readLong();
char_info[0]->gp = msg.readLong();
- char_info[0]->job_xp = msg.readLong();
- char_info[0]->job_lv = msg.readLong();
+ char_info[0]->jobXp = msg.readLong();
+ char_info[0]->jobLvl = msg.readLong();
msg.skip(8); // unknown
msg.readLong(); // option
msg.readLong(); // karma
msg.readLong(); // manner
msg.skip(2); // unknown
char_info[0]->hp = msg.readShort();
- char_info[0]->max_hp = msg.readShort();
- char_info[0]->sp = msg.readShort();
- char_info[0]->max_sp = msg.readShort();
+ char_info[0]->maxHp = msg.readShort();
+ char_info[0]->mp = msg.readShort();
+ char_info[0]->maxMp = msg.readShort();
msg.readShort(); // speed
msg.readShort(); // class
- char_info[0]->hair_style = msg.readShort();
+ char_info[0]->hairStyle = msg.readShort();
char_info[0]->weapon = msg.readShort();
- char_info[0]->lv = msg.readShort();
+ char_info[0]->lvl = msg.readShort();
msg.readShort(); // skill point
msg.readShort(); // head bottom
msg.readShort(); // shield
msg.readShort(); // head option top
msg.readShort(); // head option mid
- char_info[0]->hair_color = msg.readShort();
+ char_info[0]->hairColor = msg.readShort();
msg.readShort(); // unknown
char_info[0]->name = msg.readString(24);
char_info[0]->STR = msg.readByte();
@@ -460,7 +460,7 @@ void CharCreateDialog::serverCharCreate()
char_info[0]->INT = msg.readByte();
char_info[0]->DEX = msg.readByte();
char_info[0]->LUK = msg.readByte();
- msg.readByte(); // character number
+ char_info[0]->characterNumber = msg.readByte(); // character number
msg.readByte(); // unknown
n_character = 1;