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author | Rogier Polak <rogier.l.a.polak@gmail.com> | 2007-02-25 15:12:43 +0000 |
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committer | Rogier Polak <rogier.l.a.polak@gmail.com> | 2007-02-25 15:12:43 +0000 |
commit | 0ee4b4d0229d8513eb2a71cc735d8807fde57f29 (patch) | |
tree | 9a462fb8af3d13c813742e4d20ff7f0fb1b7deb8 /src/gui/char_select.cpp | |
parent | 775404c84c3250225d43f10c4a5363e997618cb2 (diff) | |
download | mana-0ee4b4d0229d8513eb2a71cc735d8807fde57f29.tar.gz mana-0ee4b4d0229d8513eb2a71cc735d8807fde57f29.tar.bz2 mana-0ee4b4d0229d8513eb2a71cc735d8807fde57f29.tar.xz mana-0ee4b4d0229d8513eb2a71cc735d8807fde57f29.zip |
Fixed small issue concerning SDL timers, removed a useless variable.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r-- | src/gui/char_select.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 5e329598..d5a28bec 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -134,7 +134,8 @@ CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo, void CharSelectDialog::action(const gcn::ActionEvent &event) { - if (event.getId() == "ok" && n_character > 0) + // The pointers are set to NULL if there is no character stored + if (event.getId() == "ok" && (mCharInfo->getEntry())) { // Start game mNewCharButton->setEnabled(false); @@ -153,7 +154,9 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) } else if (event.getId() == "new") { - if (n_character < MAX_SLOT + 1) + //TODO: search the first free slot, and start CharCreateDialog + // maybe add that search to the constructor + if (!(mCharInfo->getEntry())) { // Start new character dialog mCharInfo->lock(); |