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author | Yohann Ferreira <bertram@cegetel.net> | 2006-02-05 21:28:38 +0000 |
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committer | Yohann Ferreira <bertram@cegetel.net> | 2006-02-05 21:28:38 +0000 |
commit | 5e1658aade25018073cc432fbc55c7857441039b (patch) | |
tree | 855ab86c0c1a02dd3750751f4b8f0db3dbe71010 /src/gui/char_select.cpp | |
parent | bb16416fdc756e1952bc975be4a2fee6c584c38f (diff) | |
download | mana-5e1658aade25018073cc432fbc55c7857441039b.tar.gz mana-5e1658aade25018073cc432fbc55c7857441039b.tar.bz2 mana-5e1658aade25018073cc432fbc55c7857441039b.tar.xz mana-5e1658aade25018073cc432fbc55c7857441039b.zip |
Made the nickname and emotions displayed above every layers. Made the delete and ok buttons be disabled once the character is selected at login.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r-- | src/gui/char_select.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 621dc461..7ce2a77d 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -69,7 +69,7 @@ void CharDeleteConfirm::action(const std::string &eventId) } CharSelectDialog::CharSelectDialog(Network *network, LockedArray<LocalPlayer*> *charInfo): - Window("Select Character"), mNetwork(network), mCharInfo(charInfo) + Window("Select Character"), mNetwork(network), mCharInfo(charInfo), mCharSelected(false) { selectButton = new Button("Ok"); cancelButton = new Button("Cancel"); @@ -146,6 +146,7 @@ void CharSelectDialog::action(const std::string& eventId) selectButton->setEnabled(false); previousButton->setEnabled(false); nextButton->setEnabled(false); + mCharSelected = true; attemptCharSelect(); } else if (eventId == "cancel") @@ -195,9 +196,12 @@ void CharSelectDialog::updatePlayerInfo() levelLabel->setCaption(levelCaption.str()); jobLevelLabel->setCaption(jobCaption.str()); moneyLabel->setCaption(moneyCaption.str()); - newCharButton->setEnabled(false); - delCharButton->setEnabled(true); - selectButton->setEnabled(true); + if (!mCharSelected) + { + newCharButton->setEnabled(false); + delCharButton->setEnabled(true); + selectButton->setEnabled(true); + } playerBox->hairStyle = pi->getHairStyle() - 1; playerBox->hairColor = pi->getHairColor() - 1; playerBox->showPlayer = true; |