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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-20 10:50:00 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-20 10:50:00 +0000
commit5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc (patch)
tree95684590a32266b28f046475cfa1926c99f67e52 /src/gui/char_select.cpp
parentcf36850d2bdda67cb472d938ed58053a92fa6935 (diff)
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Merged revisions 3629-3630 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index fe260561..90dd53be 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -76,9 +76,9 @@ void CharDeleteConfirm::action(const gcn::ActionEvent &event)
CharSelectDialog::CharSelectDialog(Network *network,
LockedArray<LocalPlayer*> *charInfo,
- unsigned char sex):
+ unsigned char gender):
Window("Select Character"), mNetwork(network),
- mCharInfo(charInfo), mSex(sex), mCharSelected(false)
+ mCharInfo(charInfo), mGender(gender), mCharSelected(false)
{
mSelectButton = new Button("Ok", "ok", this);
mCancelButton = new Button("Cancel", "cancel", this);
@@ -153,7 +153,7 @@ void CharSelectDialog::action(const gcn::ActionEvent &event)
{
// Start new character dialog
CharCreateDialog *charCreateDialog =
- new CharCreateDialog(this, mCharInfo->getPos(), mNetwork, mSex);
+ new CharCreateDialog(this, mCharInfo->getPos(), mNetwork, mGender);
charServerHandler.setCharCreateDialog(charCreateDialog);
}
else if (event.getId() == "delete")
@@ -251,11 +251,11 @@ bool CharSelectDialog::selectByName(const std::string &name)
}
CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network,
- unsigned char sex):
+ unsigned char gender):
Window("Create Character", true, parent), mNetwork(network), mSlot(slot)
{
mPlayer = new Player(0, 0, NULL);
- mPlayer->setSex(sex);
+ mPlayer->setGender(gender);
mPlayer->setHairStyle(rand() % NR_HAIR_STYLES + 1);
mPlayer->setHairColor(rand() % NR_HAIR_COLORS + 1);