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authorJared Adams <jaxad0127@gmail.com>2010-02-13 15:04:58 -0700
committerJared Adams <jaxad0127@gmail.com>2010-02-13 15:08:54 -0700
commit8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch)
tree5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/gui/buy.h
parent28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff)
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Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/gui/buy.h')
-rw-r--r--src/gui/buy.h21
1 files changed, 12 insertions, 9 deletions
diff --git a/src/gui/buy.h b/src/gui/buy.h
index 68854a82..d44d63d2 100644
--- a/src/gui/buy.h
+++ b/src/gui/buy.h
@@ -47,7 +47,7 @@ class BuyDialog : public Window, public gcn::ActionListener,
*
* @see Window::Window
*/
- BuyDialog();
+ BuyDialog(int npcId);
/**
* Destructor
@@ -95,21 +95,26 @@ class BuyDialog : public Window, public gcn::ActionListener,
void updateButtonsAndLabels();
/**
- * Check for current NPC
+ * Sets the visibility of this window.
*/
- void logic();
+ void setVisible(bool visible);
/**
- * Sets the visibility of this window.
+ * Returns true if any instances exist.
*/
- void setVisible(bool visible);
+ static bool isActive() { return instances.size() > 0; }
/**
- * Closes the Buy Window, as well as resetting the current npc.
+ * Closes all instances.
*/
- void close();
+ static void closeAll();
private:
+ typedef std::list<BuyDialog*> DialogList;
+ static DialogList instances;
+
+ int mNpcId;
+
gcn::Button *mBuyButton;
gcn::Button *mQuitButton;
gcn::Button *mAddMaxButton;
@@ -128,6 +133,4 @@ class BuyDialog : public Window, public gcn::ActionListener,
int mMaxItems;
};
-extern BuyDialog *buyDialog;
-
#endif