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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-10-19 12:57:33 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-10-19 12:57:33 +0000
commitc3e36e443698b001e98219e48cc97e259ada0a1d (patch)
treed0224b1d52691eb4b27daaff4d556990bda69e81 /src/gui/buy.cpp
parent4ea68b6102053d591516ff3bc83512c71e2c8ce9 (diff)
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Marked buy and sell dialog boxes as translatable.
Diffstat (limited to 'src/gui/buy.cpp')
-rw-r--r--src/gui/buy.cpp34
1 files changed, 18 insertions, 16 deletions
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index bbf2102e..7912bf13 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -34,10 +34,11 @@
#include "../npc.h"
#include "../net/gameserver/player.h"
#include "../resources/itemdb.h"
-#include "../utils/tostring.h"
+#include "../utils/gettext.h"
+#include "../utils/strprintf.h"
BuyDialog::BuyDialog():
- Window("Buy"),
+ Window(_("Buy")),
mMoney(0), mAmountItems(0), mMaxItems(0)
{
setResizable(true);
@@ -51,13 +52,13 @@ BuyDialog::BuyDialog():
mScrollArea = new ScrollArea(mShopItemList);
mSlider = new Slider(1.0);
mQuantityLabel = new gcn::Label("0");
- mMoneyLabel = new gcn::Label("Price : 0 GP / 0 GP");
+ mMoneyLabel = new gcn::Label(strprintf(_("Price: %d GP / Total: %d GP"), 0, 0));
mIncreaseButton = new Button("+", "+", this);
mDecreaseButton = new Button("-", "-", this);
- mBuyButton = new Button("Buy", "buy", this);
- mQuitButton = new Button("Quit", "quit", this);
- mItemDescLabel = new gcn::Label("Description:");
- mItemEffectLabel = new gcn::Label("Effect:");
+ mBuyButton = new Button(_("Buy"), "buy", this);
+ mQuitButton = new Button(_("Quit"), "quit", this);
+ mItemDescLabel = new gcn::Label(strprintf(_("Description: %s"), ""));
+ mItemEffectLabel = new gcn::Label(strprintf(_("Effect: %s"), ""));
mIncreaseButton->setSize(20, 20);
mDecreaseButton->setSize(20, 20);
@@ -159,7 +160,7 @@ void BuyDialog::action(const gcn::ActionEvent &event)
}
// TODO: Actually we'd have a bug elsewhere if this check for the number
// of items to be bought ever fails, Bertram removed the assertions, is
- // there a better way to ensure this fails in an _obivous_ way in C++?
+ // there a better way to ensure this fails in an _obvious_ way in C++?
else if (event.getId() == "buy" && mAmountItems > 0 &&
mAmountItems <= mMaxItems)
{
@@ -241,8 +242,10 @@ BuyDialog::updateButtonsAndLabels()
{
const ItemInfo &info = ItemDB::get(mShopItems->at(selectedItem).id);
- mItemDescLabel->setCaption("Description: " + info.getDescription());
- mItemEffectLabel->setCaption("Effect: " + info.getEffect());
+ mItemDescLabel->setCaption
+ (strprintf(_("Description: %s"), info.getDescription().c_str()));
+ mItemEffectLabel->setCaption
+ (strprintf(_("Effect: %s"), info.getEffect().c_str()));
// Calculate how many the player can afford
mMaxItems = mMoney / mShopItems->at(selectedItem).price;
@@ -256,8 +259,8 @@ BuyDialog::updateButtonsAndLabels()
}
else
{
- mItemDescLabel->setCaption("Description:");
- mItemEffectLabel->setCaption("Effect:");
+ mItemDescLabel->setCaption(strprintf(_("Description: %s"), ""));
+ mItemEffectLabel->setCaption(strprintf(_("Effect: %s"), ""));
mMaxItems = 0;
mAmountItems = 0;
}
@@ -269,8 +272,7 @@ BuyDialog::updateButtonsAndLabels()
mSlider->setEnabled(mMaxItems > 1);
// Update quantity and money labels
- mQuantityLabel->setCaption(
- toString(mAmountItems) + " / " + toString(mMaxItems));
- mMoneyLabel->setCaption("Price: " + toString(price) + " GP / "
- + toString(mMoney - price) + " GP" );
+ mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems));
+ mMoneyLabel->setCaption
+ (strprintf(_("Price: %d GP / Total: %d GP"), price, mMoney - price));
}