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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/gui/buy.cpp
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
Diffstat (limited to 'src/gui/buy.cpp')
-rw-r--r--src/gui/buy.cpp24
1 files changed, 20 insertions, 4 deletions
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index b31d48e1..15a558a3 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -33,14 +33,25 @@
#include "../npc.h"
#include "../units.h"
+#ifdef TMWSERV_SUPPORT
+#include "../net/gameserver/player.h"
+#else
#include "../net/messageout.h"
-#include "../net/protocol.h"
+#include "../net/ea/protocol.h"
+#endif
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
+#ifdef TMWSERV_SUPPORT
+BuyDialog::BuyDialog():
+#else
BuyDialog::BuyDialog(Network *network):
- Window(_("Buy")), mNetwork(network),
+#endif
+ Window(_("Buy")),
+#ifndef TMWSERV_SUPPORT
+ mNetwork(network),
+#endif
mMoney(0), mAmountItems(0), mMaxItems(0)
{
setWindowName("Buy");
@@ -119,9 +130,9 @@ void BuyDialog::reset()
setMoney(0);
}
-void BuyDialog::addItem(short id, int price)
+void BuyDialog::addItem(int id, int amount, int price)
{
- mShopItems->addItem(id, price);
+ mShopItems->addItem(id, amount, price);
mShopItemList->adjustSize();
}
@@ -166,11 +177,16 @@ void BuyDialog::action(const gcn::ActionEvent &event)
else if (event.getId() == "buy" && mAmountItems > 0 &&
mAmountItems <= mMaxItems)
{
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::tradeWithNPC
+ (mShopItems->at(selectedItem)->getId(), mAmountItems);
+#else
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_BUY_REQUEST);
outMsg.writeInt16(8);
outMsg.writeInt16(mAmountItems);
outMsg.writeInt16(mShopItems->at(selectedItem)->getId());
+#endif
// Update money and adjust the max number of items that can be bought
mMaxItems -= mAmountItems;