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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-05-14 16:30:44 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-05-14 16:30:44 +0000 |
commit | 8381ec4111505692a9058db37412adb872bedd3e (patch) | |
tree | afabb776a5f3b6696e021266c8fa1023c1b71fcb /src/graphics.cpp | |
parent | e7d91341bc0ee21f4b31fefb77c34b14c13c618d (diff) | |
download | mana-8381ec4111505692a9058db37412adb872bedd3e.tar.gz mana-8381ec4111505692a9058db37412adb872bedd3e.tar.bz2 mana-8381ec4111505692a9058db37412adb872bedd3e.tar.xz mana-8381ec4111505692a9058db37412adb872bedd3e.zip |
Hide mouse when the application doesn't have mouse focus.
Diffstat (limited to 'src/graphics.cpp')
-rw-r--r-- | src/graphics.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/graphics.cpp b/src/graphics.cpp index 5ff02aa8..7da5520c 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -130,10 +130,14 @@ void Graphics::drawImageRect( void Graphics::updateScreen() { - // Draw mouse before flipping int mouseX, mouseY; - SDL_GetMouseState(&mouseX, &mouseY); - mouseCursor->draw(screen, mouseX - 5, mouseY - 2); + Uint8 button = SDL_GetMouseState(&mouseX, &mouseY); + + if (SDL_GetAppState() & SDL_APPMOUSEFOCUS || button & SDL_BUTTON(1)) + { + // Draw mouse before flipping + mouseCursor->draw(screen, mouseX - 5, mouseY - 2); + } if (useOpenGL) { glFlush(); |