diff options
author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-21 12:30:36 +0100 |
---|---|---|
committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-22 11:12:17 +0100 |
commit | c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb (patch) | |
tree | d87655455c0a331c73bf5b762701fafaa5348688 /src/graphics.cpp | |
parent | 0d613d75b732c0d057acc3004f9b4322cf73d449 (diff) | |
download | mana-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.tar.gz mana-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.tar.bz2 mana-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.tar.xz mana-c4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb.zip |
Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize.
Not supported when using OpenGL on Windows for now.
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/graphics.cpp')
-rw-r--r-- | src/graphics.cpp | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/graphics.cpp b/src/graphics.cpp index 24f92544..13acc0a7 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -61,6 +61,8 @@ bool Graphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) if (fs) displayFlags |= SDL_FULLSCREEN; + else + displayFlags |= SDL_RESIZABLE; if (hwaccel) displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF; @@ -112,6 +114,31 @@ bool Graphics::setFullscreen(bool fs) return setVideoMode(mWidth, mHeight, mBpp, fs, mHWAccel); } +bool Graphics::resize(int width, int height) +{ + if (mWidth == width && mHeight == height) + return true; + + const int prevWidth = mWidth; + const int prevHeight = mHeight; + + _endDraw(); + + bool success = setVideoMode(width, height, mBpp, mFullscreen, mHWAccel); + + // If it didn't work, try to restore the previous size. If that didn't + // work either, bail out (but then we're in deep trouble). + if (!success) + { + if (!setVideoMode(prevWidth, prevHeight, mBpp, mFullscreen, mHWAccel)) + return false; + } + + _beginDraw(); + + return success; +} + int Graphics::getWidth() const { return mWidth; |