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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-17 18:43:29 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-17 18:43:29 +0000 |
commit | 44a347ccc40bb4a42f03743f5e2401769da41289 (patch) | |
tree | 5d84c5e4ca0855af199c3e099c573e3d6037c0ce /src/graphic | |
parent | 86afed79898af85cdf53060f0062f95cf27113a7 (diff) | |
download | mana-44a347ccc40bb4a42f03743f5e2401769da41289.tar.gz mana-44a347ccc40bb4a42f03743f5e2401769da41289.tar.bz2 mana-44a347ccc40bb4a42f03743f5e2401769da41289.tar.xz mana-44a347ccc40bb4a42f03743f5e2401769da41289.zip |
Converted some images to PNG and put them in new dir structure.
Diffstat (limited to 'src/graphic')
-rw-r--r-- | src/graphic/graphic.cpp | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index e444ba7a..c5fd63eb 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -268,15 +268,19 @@ Engine::Engine() // Load the sprite sets ResourceManager *resman = ResourceManager::getInstance(); - Image *npcbmp = resman->getImage("graphic/npcset.bmp"); - Image *emotionbmp = resman->getImage("graphic/emotionset.bmp"); - Image *tilesetbmp = resman->getImage("graphic/tileset.bmp"); - Image *monsterbitmap = resman->getImage("graphic/monsterset.bmp"); - - if (!npcbmp) error("Unable to load npcset.bmp"); - if (!emotionbmp) error("Unable to load emotionset.bmp"); - if (!tilesetbmp) error("Unable to load tileset.bmp"); - if (!monsterbitmap) error("Unable to load monsterset.bmp"); + Image *npcbmp = resman->getImage( + "core/graphics/sprites/npcs.png"); + Image *emotionbmp = resman->getImage( + "core/graphics/sprites/emotions.png"); + Image *tilesetbmp = resman->getImage( + "core/graphics/tiles/desert.png"); + Image *monsterbitmap = resman->getImage( + "core/graphics/sprites/monsters.png"); + + if (!npcbmp) error("Unable to load npcs.png"); + if (!emotionbmp) error("Unable to load emotions.png"); + if (!tilesetbmp) error("Unable to load desert.png"); + if (!monsterbitmap) error("Unable to load monsters.png"); npcset = new Spriteset(npcbmp, 50, 80); emotionset = new Spriteset(emotionbmp, 19, 19); |