diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-02 16:31:19 +0000 |
---|---|---|
committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-02 16:31:19 +0000 |
commit | e76a6e3d2cc40e382e2ca1c7348e36a4082a221b (patch) | |
tree | 5608d032613e083d86923ad7b339352e9f157498 /src/graphic | |
parent | 40b4ecacd44bd3040d9600d6304422bdd7e2e4c4 (diff) | |
download | mana-e76a6e3d2cc40e382e2ca1c7348e36a4082a221b.tar.gz mana-e76a6e3d2cc40e382e2ca1c7348e36a4082a221b.tar.bz2 mana-e76a6e3d2cc40e382e2ca1c7348e36a4082a221b.tar.xz mana-e76a6e3d2cc40e382e2ca1c7348e36a4082a221b.zip |
Got rid of hairset.dat and playerset.dat.
Diffstat (limited to 'src/graphic')
-rw-r--r-- | src/graphic/graphic.cpp | 16 | ||||
-rw-r--r-- | src/graphic/graphic.h | 3 | ||||
-rw-r--r-- | src/graphic/image.cpp | 4 | ||||
-rw-r--r-- | src/graphic/image.h | 2 |
4 files changed, 11 insertions, 14 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 40a00aa4..20649d3c 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -203,14 +203,12 @@ GraphicEngine::GraphicEngine() { gui_bitmap = this->buffer; emotionset = new Spriteset("./data/graphic/emotionset.dat"); - hairset = new Spriteset("./data/graphic/hairset.dat"); npcset = new Spriteset("./data/graphic/npcset.dat"); - playerset = new Spriteset("./data/graphic/playerset.dat"); tileset = new Spriteset("./data/graphic/tileset.dat"); BITMAP *monsterbitmap = load_bitmap("data/graphic/monsterset.bmp", NULL); if (!monsterbitmap) error("Unable to load monsterset.bmp"); - monsterset = new Spriteset(monsterbitmap, 60, 60); + monsterset = new Spriteset(monsterbitmap, 60, 60, 30, 40); } GraphicEngine::~GraphicEngine() { @@ -291,18 +289,18 @@ void GraphicEngine::refresh() { playerset->spriteset[4 * pf + dir]->draw(buffer, node->text_x - 64, node->text_y - 80); - hairset->spriteset[hf]->draw( - buffer, node->text_x - 2 + 2 * hairtable[pf][dir][0], - node->text_y - 50 + 2 * hairtable[pf][dir][1]); + hairset->spriteset[hf]->draw(buffer, + node->text_x - 2 + 2 * hairtable[pf][dir][0], + node->text_y - 50 + 2 * hairtable[pf][dir][1]); } else { int pf = node->frame + node->action; playerset->spriteset[4 * pf + dir]->draw(buffer, node->text_x - 64, node->text_y - 80); - hairset->spriteset[hf]->draw( - buffer, node->text_x - 2 + 2 * hairtable[pf][dir][0], - node->text_y - 50 + 2 * hairtable[pf][dir][1]); + hairset->spriteset[hf]->draw(buffer, + node->text_x - 2 + 2 * hairtable[pf][dir][0], + node->text_y - 50 + 2 * hairtable[pf][dir][1]); } if (node->emotion != 0) { emotionset->spriteset[node->emotion - 1]->draw(buffer, diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h index 05b92acb..c87cf3ca 100644 --- a/src/graphic/graphic.h +++ b/src/graphic/graphic.h @@ -52,7 +52,6 @@ extern Chat chatlog; extern bool show_skill_dialog, show_skill_list_dialog; extern int show_npc_dialog; extern int map_x, map_y, camera_x, camera_y; -extern BITMAP *hairset; extern char npc_button[10]; extern StatusWindow *statusWindow; @@ -77,7 +76,7 @@ class BuySellListener : public gcn::ActionListener { class GraphicEngine { private: - Spriteset *tileset, *emotionset, *npcset, *playerset, *monsterset, *hairset; + Spriteset *tileset, *emotionset, *npcset, *monsterset; BITMAP *buffer; public: diff --git a/src/graphic/image.cpp b/src/graphic/image.cpp index c5e28bfb..7bbf6a68 100644 --- a/src/graphic/image.cpp +++ b/src/graphic/image.cpp @@ -104,7 +104,7 @@ Spriteset::Spriteset(std::string filename) } } -Spriteset::Spriteset(BITMAP *bmp, int width, int height) +Spriteset::Spriteset(BITMAP *bmp, int width, int height, int offx, int offy) { /* * We're creating sub bitmaps here for plain convenience. With SDL this'll @@ -118,7 +118,7 @@ Spriteset::Spriteset(BITMAP *bmp, int width, int height) { spriteset.push_back(new VideoImage( create_sub_bitmap(bmp, x, y, width, height), - 30, 40)); + offx, offy)); } } } diff --git a/src/graphic/image.h b/src/graphic/image.h index 41d94a2d..fd3000f6 100644 --- a/src/graphic/image.h +++ b/src/graphic/image.h @@ -130,7 +130,7 @@ class Spriteset { /* * Cuts the passed bitmap in a grid of sub bitmaps. */ - Spriteset::Spriteset(BITMAP *bmp, int width, int height); + Spriteset::Spriteset(BITMAP *bmp, int w, int h, int offx, int offy); /** * Destructor |