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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-02 15:23:31 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-02 15:23:31 +0000 |
commit | 40b4ecacd44bd3040d9600d6304422bdd7e2e4c4 (patch) | |
tree | 4df4181bd7f0bab6187f1f173cb94cd962eda912 /src/graphic/image.cpp | |
parent | e25b9848449f109487fdbab53f4e99c28b8d3214 (diff) | |
download | mana-40b4ecacd44bd3040d9600d6304422bdd7e2e4c4.tar.gz mana-40b4ecacd44bd3040d9600d6304422bdd7e2e4c4.tar.bz2 mana-40b4ecacd44bd3040d9600d6304422bdd7e2e4c4.tar.xz mana-40b4ecacd44bd3040d9600d6304422bdd7e2e4c4.zip |
Got rid of monsterset.dat. Oh and the monsters have a more realistic size now. ;)
Diffstat (limited to 'src/graphic/image.cpp')
-rw-r--r-- | src/graphic/image.cpp | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/src/graphic/image.cpp b/src/graphic/image.cpp index da9bb1d5..c5e28bfb 100644 --- a/src/graphic/image.cpp +++ b/src/graphic/image.cpp @@ -104,9 +104,28 @@ Spriteset::Spriteset(std::string filename) } } +Spriteset::Spriteset(BITMAP *bmp, int width, int height) +{ + /* + * We're creating sub bitmaps here for plain convenience. With SDL this'll + * probably need to be done different. + */ + int x, y; + + for (y = 0; y + height <= bmp->h; y += height) + { + for (x = 0; x + width <= bmp->w; x += width) + { + spriteset.push_back(new VideoImage( + create_sub_bitmap(bmp, x, y, width, height), + 30, 40)); + } + } +} + Spriteset::~Spriteset() { - for (int i = 0; i < spriteset.size(); i++) { + for (unsigned int i = 0; i < spriteset.size(); i++) { delete spriteset[i]; } } |