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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-10-08 14:01:51 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-10-08 14:01:51 +0000 |
commit | 1e1e15dd3ab111383b27f09f70eb590878254e00 (patch) | |
tree | 9f47098a3c1758d6d49b40e3b02442e2cae8fe85 /src/graphic/graphic.cpp | |
parent | 75da526f11f74b9bffb9580c2daf63108c294ca8 (diff) | |
download | mana-1e1e15dd3ab111383b27f09f70eb590878254e00.tar.gz mana-1e1e15dd3ab111383b27f09f70eb590878254e00.tar.bz2 mana-1e1e15dd3ab111383b27f09f70eb590878254e00.tar.xz mana-1e1e15dd3ab111383b27f09f70eb590878254e00.zip |
*** empty log message ***
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 108 |
1 files changed, 85 insertions, 23 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 86aa62d4..3e07e9d0 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -24,6 +24,7 @@ */ #include "graphic.h" +#include "2xsai.h" #define TILESET_W 480 #define TILESET_H 320 @@ -38,14 +39,16 @@ DATAFILE *tileset; char itemCurrenyQ[10] = "0"; char page_num; int map_x, map_y, camera_x, camera_y; -DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player; +DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player, *skill_list_player; char speech[255] = ""; char npc_text[1000] = ""; char statsString2[255] = "n/a"; +char skill_points[10] = ""; TmwInventory inventory; Chat chatlog("./docs/chatlog.txt", 20); int show_npc_dialog = 0; bool show_skill_dialog = false; +bool show_skill_list_dialog = false; DIALOG npc_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ @@ -88,6 +91,16 @@ DIALOG sell_dialog[] = { { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; +DIALOG skill_list_dialog[] = { + /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ + { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Skills", NULL, NULL }, + { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'u', D_EXIT, 0, 0, (char *)"&Up", NULL, NULL }, + { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Close", NULL, NULL }, + { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)skill_list, NULL, NULL }, + { tmw_text_proc, 304, 326, 40, 20, 0, 0, 0, 0, 0, 0, (char *)skill_points, NULL, NULL }, + { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } +}; + DIALOG chat_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_edit_proc, 0, 574, 592, 25, 0, 0, 'c', 0, 90, 0, speech, NULL, NULL }, @@ -149,6 +162,7 @@ void init_graphic() { buy_sell_player = init_dialog(buy_sell_dialog, -1); buy_player = init_dialog(buy_dialog, -1); sell_player = init_dialog(sell_dialog, -1); + skill_list_player = init_dialog(skill_list_dialog, -1); gui_bitmap = double_buffer; alfont_text_mode(-1); inventory.create(100, 100); @@ -210,18 +224,28 @@ void do_graphic(void) { //node->speed = 10000; - //set_coordinates(node->coordinates, get_x(node->coordinates), get_y(node->coordinates), direction);*/ + if(node->frame>=4) { + //alert("","","","","",0,0); + node->frame = 3; + } + + //set_coordinates(node->coordinates, get_x(node->coordinates), get_y(node->coordinates), direction);*/ - node->text_x = (get_x(node->coordinates)-camera_x)*16-20+get_x_offset(node)-offset_x; + node->text_x = (get_x(node->coordinates)-camera_x)*16-22+get_x_offset(node)-offset_x; node->text_y = (get_y(node->coordinates)-camera_y)*16-25+get_y_offset(node)-offset_y; int r_x = node->text_x-get_x_offset(node); int r_y = node->text_y-get_y_offset(node); - if(node->action==MONSTER_DEAD)node->frame = 0; - masked_blit((BITMAP *)graphic[MOBSET_BMP].dat, buffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*(node->frame+node->action), node->text_x, node->text_y, 60, 60); - //rectfill(buffer, r_x, r_y, r_x+16, r_y+16, makecol(0,0,255)); - //alfont_textprintf(buffer, gui_font, node->text_x, node->text_y, MAKECOL_WHITE, "%i", node->frame); + //rectfill(buffer, node->text_x+22, node->text_y+25, node->text_x+16+22, node->text_y+16+25, makecol(0,0,255)); + + //if(node->action==MONSTER_DEAD)node->frame = 0; + if(node->action==MONSTER_DEAD) + masked_blit((BITMAP *)graphic[MOBSET_BMP].dat, buffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*MONSTER_DEAD, node->text_x, node->text_y, 60, 60); + else + masked_blit((BITMAP *)graphic[MOBSET_BMP].dat, buffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*(node->frame+node->action), node->text_x, node->text_y, 60, 60); + + //alfont_textprintf(buffer, gui_font, node->text_x, node->text_y, MAKECOL_WHITE, "%i", node->id); if(node->action!=STAND) { node->frame = (get_elapsed_time(node->tick_time)*4)/(node->speed); @@ -232,39 +256,59 @@ void do_graphic(void) { node->path = node->path->next; direction = 0; //if(node->path->next) { - if(node->path->x>old->x && node->path->y>old->y)direction = SE; - else if(node->path->x<old->x && node->path->y>old->y)direction = SW; - else if(node->path->x>old->x && node->path->y<old->y)direction = NE; - else if(node->path->x<old->x && node->path->y<old->y)direction = NW; - else if(node->path->x>old->x)direction = EAST; - else if(node->path->x<old->x)direction = WEST; - else if(node->path->y>old->y)direction = SOUTH; - else if(node->path->y<old->y)direction = NORTH; + if(node->path->x>old->x && node->path->y>old->y)direction = SE; + else if(node->path->x<old->x && node->path->y>old->y)direction = SW; + else if(node->path->x>old->x && node->path->y<old->y)direction = NE; + else if(node->path->x<old->x && node->path->y<old->y)direction = NW; + else if(node->path->x>old->x)direction = EAST; + else if(node->path->x<old->x)direction = WEST; + else if(node->path->y>old->y)direction = SOUTH; + else if(node->path->y<old->y)direction = NORTH; //} set_coordinates(node->coordinates, node->path->x, node->path->y, direction); + + //node->tick_time = tick_time; - if(old!=NULL) - free(old); - } else node->action = STAND; + /*if(old!=NULL) + free(old);*/ + } else { + node->action = STAND; + } if(node->action!=MONSTER_DEAD)node->frame = 0; node->tick_time = tick_time; + //node->frame = 0; } } } } - old_node = node; - node = node->next; - if(old_node->action==MONSTER_DEAD && old_node->frame>=4) - remove_node(old_node->id); + + //old_node = node; + if(node->action==MONSTER_DEAD && node->frame>=20) { + NODE *temp = node; + node = node->next; + remove_node(temp->id); + } else node = node->next; + /*if(old_node->action==MONSTER_DEAD && old_node->frame>=4) + remove_node(old_node->id);*/ + + // nodes are ordered so if the next node y is > then the + // last drawed for fringe layer, draw the missing lines } + // complete drawing fringe layer + for(int j=0;j<20;j++) for(int i=0;i<26;i++) { if(get_tile(i+camera_x, j+camera_y, 2)>0 && get_tile(i+camera_x, j+camera_y, 2)<600)draw_rle_sprite(buffer, (RLE_SPRITE *)tileset[get_tile(i+camera_x, j+camera_y, 2)].dat, i*16-offset_x, j*16-offset_y); } - stretch_blit(buffer, double_buffer, 0, 0, 400, 300, 0, 0, 800, 600); + if(stretch_mode==0) + stretch_blit(buffer, double_buffer, 0, 0, 400, 300, 0, 0, 800, 600); + else if(stretch_mode==1) + Super2xSaI(buffer, double_buffer, 0, 0, 0, 0, 400, 300); + else if(stretch_mode==2) + SuperEagle(buffer, double_buffer, 0, 0, 0, 0, 400, 300); // Draw player speech node = get_head(); @@ -366,6 +410,24 @@ void do_graphic(void) { if(gui_update(skill_player)==0)show_skill_dialog = false; } + if(show_skill_list_dialog) { + /*if(char_info->skill_point>0)skill_list_dialog[1].flags = 0; + else skill_list_dialog[1].flags |= D_DISABLED;*/ + if(gui_update(skill_list_player)==0) { + int ret = shutdown_dialog(skill_list_player); + if(ret==1) { + if(char_info->skill_point>0) { + WFIFOW(0) = net_w_value(0x0112); + WFIFOW(2) = net_w_value(get_skill_id(skill_list_dialog[3].d1)); + WFIFOSET(4); + } + } else if(ret==2) { + show_skill_list_dialog = false; + } + skill_list_player = init_dialog(skill_list_dialog, -1); + } + } + // character status display update_stats_dialog(); gui_update(stats_player); |