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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-13 00:15:33 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-13 00:15:33 +0000
commit85f211ea50df2d48c0400b2a267808f798b524fa (patch)
treedeb1a7ec15369e1b8b9def4a221548e87214d320 /src/graphic/graphic.cpp
parent4daa948c97c738ae102559635be3b89dc2b78dc4 (diff)
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New shorter and more flexible pathfinding implementation, which is hopefully
also more stable.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp28
1 files changed, 25 insertions, 3 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index bff5a29b..da18b109 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -118,7 +118,7 @@ int get_x_offset(Being *being) {
if (being->action == WALK) {
if (direction != NORTH && direction != SOUTH) {
offset = being->frame + 1;
- if (offset == 5)offset = 0;
+ if (offset == 5) offset = 0;
offset *= 8;
if (direction == WEST || direction == NW || direction == SW) {
offset = -offset;
@@ -486,6 +486,28 @@ void Engine::draw()
#endif
}
}
+
+#ifdef __DEBUG
+ // Draw a debug path
+ PATH_NODE *debugPath = tiledMap.findPath(
+ player_node->x, player_node->y,
+ mouseX / 32 + camera_x, mouseY / 32 + camera_y);
+
+ while (debugPath)
+ {
+ SDL_Rect destRect;
+ destRect.x = (debugPath->x - camera_x) * 32 - offset_x + 12;
+ destRect.y = (debugPath->y - camera_y) * 32 - offset_y + 12;
+ destRect.w = 8;
+ destRect.h = 8;
+ SDL_FillRect(screen, &destRect, SDL_MapRGB(screen->format, 255, 0, 0));
+
+ // Move to the next node
+ PATH_NODE *temp = debugPath->next;
+ delete debugPath;
+ debugPath = temp;
+ }
+#endif
// Draw player speech
beingIterator = beings.begin();
@@ -526,8 +548,8 @@ void Engine::draw()
gui->draw();
std::stringstream debugStream;
- debugStream << "[" << fps << " fps] ";// <<
- // (mouse_x / 32 + camera_x) << ", " << (mouse_y / 32 + camera_y);
+ debugStream << "[" << fps << " fps] " <<
+ (mouseX / 32 + camera_x) << ", " << (mouseY / 32 + camera_y);
debugInfo->setCaption(debugStream.str());
debugInfo->adjustSize();
}