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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-09-30 14:07:33 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-09-30 14:07:33 +0000 |
commit | 5bb46ab6358834d13f483628eb5ddd43b4c985bc (patch) | |
tree | 4bfdaf98b3afe8d98d6014fd40939c1090fcdd86 /src/graphic/graphic.cpp | |
parent | 2355936b926cb16a5e3e582fce43a9f9a237e78e (diff) | |
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*** empty log message ***
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 90 |
1 files changed, 86 insertions, 4 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 3c9232de..43768f54 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -38,13 +38,14 @@ #include "../being.h" #include "../gui/chat.h" #include "../gui/inventory.h" +#include "../gui/shop.h" #include "../../data/graphic/gfx_data.h" BITMAP *buffer, *double_buffer, *chat_background; DATAFILE *tileset; char page_num; int map_x, map_y, camera_x, camera_y; -DIALOG_PLAYER *chat_player, *npc_player, *skill_player; +DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player; char speech[255] = ""; char npc_text[1000] = ""; TmwInventory inventory; @@ -60,6 +61,33 @@ DIALOG npc_dialog[] = { { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; +DIALOG buy_sell_dialog[] = { + /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ + { tmw_dialog_proc, 350, 200, 100, 80, 0, 0, 0, 0, 0, 0, (char *)"Shop", NULL, NULL }, + { tmw_button_proc, 360, 225, 80, 20, 255, 0, 0, D_EXIT, 0, 0, (char *)"&BUY", NULL, NULL }, + { tmw_button_proc, 360, 250, 80, 20, 255, 0, 0, D_EXIT, 0, 0, (char *)"&SELL", NULL, NULL }, + { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } +}; + +DIALOG buy_dialog[] = { + /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ + { tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"Buy", NULL, NULL }, + { tmw_button_proc, 450, 326, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, + { tmw_button_proc, 508, 326, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, + { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL }, + { tmw_text_proc, 304, 326, 180, 100, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, + { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } +}; + +DIALOG sell_dialog[] = { + /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ + { tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"Sell", NULL, NULL }, + { tmw_button_proc, 450, 326, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, + { tmw_button_proc, 508, 326, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, + { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL }, + { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } +}; + DIALOG chat_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_edit_proc, 0, 574, 592, 25, 0, 0, 'c', 0, 90, 0, speech, NULL, NULL }, @@ -117,6 +145,9 @@ void init_graphic() { npc_player = init_dialog(npc_dialog, -1); position_dialog(npc_dialog, 300, 200); skill_player = init_dialog(skill_dialog, -1); + buy_sell_player = init_dialog(buy_sell_dialog, -1); + buy_player = init_dialog(buy_dialog, -1); + sell_player = init_dialog(sell_dialog, -1); gui_bitmap = double_buffer; alfont_text_mode(-1); inventory.create(100, 100); @@ -236,9 +267,60 @@ void do_graphic(void) { chatlog.chat_draw(double_buffer, 8, gui_font); gui_update(chat_player); - if(show_npc_dialog) { - dialog_message(npc_dialog,MSG_DRAW,0,0); - if(!(show_npc_dialog = gui_update(npc_player)))strcpy(npc_text, ""); + switch(show_npc_dialog) { + case 1: + dialog_message(npc_dialog, MSG_DRAW, 0, 0); + if(!(show_npc_dialog = gui_update(npc_player)))strcpy(npc_text, ""); + break; + case 2: + dialog_message(buy_sell_dialog, MSG_DRAW, 0, 0); + if(!gui_update(buy_sell_player)) { + show_npc_dialog = shutdown_dialog(buy_sell_player); + if(show_npc_dialog==1 || show_npc_dialog==2) { + WFIFOW(0) = net_w_value(0x00c5); + WFIFOL(2) = net_l_value(current_npc); + WFIFOB(6) = net_b_value(show_npc_dialog-1); + WFIFOSET(7); + } + show_npc_dialog = 0; + buy_sell_player = init_dialog(buy_sell_dialog, -1); + } + break; + case 3: + char money[20]; + sprintf(money, "%i gp", char_info->zeny); + buy_dialog[4].dp = &money; + dialog_message(buy_dialog, MSG_DRAW, 0, 0); + if(!gui_update(buy_player)) { + show_npc_dialog = shutdown_dialog(buy_player); + if(show_npc_dialog==1) { + WFIFOW(0) = net_w_value(0x00c8); + WFIFOW(2) = net_w_value(8); + WFIFOW(4) = net_w_value(1); + WFIFOW(6) = net_w_value(get_item_id(buy_dialog[3].d1)); + WFIFOSET(8); + } + show_npc_dialog = 0; + buy_player = init_dialog(buy_dialog, -1); + close_shop(); + } + break; + case 4: + dialog_message(sell_dialog, MSG_DRAW, 0, 0); + if(!gui_update(sell_player)) { + show_npc_dialog = shutdown_dialog(sell_player); + if(show_npc_dialog==1) { + WFIFOW(0) = net_w_value(0x00c9); + WFIFOW(2) = net_w_value(8); + WFIFOW(4) = net_w_value(1); + WFIFOW(6) = net_w_value(get_item_id(sell_dialog[3].d1)); + WFIFOSET(8); + } + show_npc_dialog = 0; + sell_player = init_dialog(sell_dialog, -1); + close_shop(); + } + break; } if(show_skill_dialog) { |