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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-29 20:41:14 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-29 20:41:14 +0000 |
commit | 7cf46d715e08b8a355ef9ea7be5421a2710d65fc (patch) | |
tree | 7aa0166030af099fd82b2d080229497d466009aa /src/graphic/graphic.cpp | |
parent | 9ddc6e0d5208820a374f3bc9b9c5678e013535b2 (diff) | |
download | mana-7cf46d715e08b8a355ef9ea7be5421a2710d65fc.tar.gz mana-7cf46d715e08b8a355ef9ea7be5421a2710d65fc.tar.bz2 mana-7cf46d715e08b8a355ef9ea7be5421a2710d65fc.tar.xz mana-7cf46d715e08b8a355ef9ea7be5421a2710d65fc.zip |
Ported the npc text dialog and some other small updates.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 39 |
1 files changed, 10 insertions, 29 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index bba04d52..be20aeb9 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -29,12 +29,11 @@ BITMAP *buffer, *chat_background; char itemCurrenyQ[10] = "0"; int map_x, map_y, camera_x, camera_y; -DIALOG_PLAYER *npc_player, *skill_player, *sell_player, *skill_list_player, *npc_list_player; +DIALOG_PLAYER *skill_player, *skill_list_player; char npc_text[1000] = ""; char statsString2[255] = "n/a"; char skill_points[10] = ""; Chat chatlog("./docs/chatlog.txt", 20); -int show_npc_dialog = 0; bool show_skill_dialog = false; bool show_skill_list_dialog = false; char npc_button[10] = "Close"; @@ -47,6 +46,7 @@ SellDialog *sellDialog; BuySellDialog *buySellDialog; InventoryWindow *inventoryWindow; NpcListDialog *npcListDialog; +NpcTextDialog *npcTextDialog; void ChatListener::action(const std::string& eventId) { @@ -81,14 +81,6 @@ void BuySellListener::action(const std::string& eventId) buySellDialog->setVisible(false); } -DIALOG npc_dialog[] = { - /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ - { tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"NPC", NULL, NULL }, - { tmw_button_proc, 508, 326, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)npc_button, NULL, NULL }, - { tmw_textbox_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, npc_text, NULL, NULL }, - { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } -}; - DIALOG skill_list_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Stats", NULL, NULL }, @@ -121,9 +113,9 @@ int get_x_offset(NODE *node) { int offset = 0; char direction = get_direction(node->coordinates); if (node->action == WALK) { - if (direction!=NORTH && direction!=SOUTH) { + if (direction != NORTH && direction != SOUTH) { offset = node->frame + 1; - if (offset==5)offset = 0; + if (offset == 5)offset = 0; offset *= 8; if (direction == WEST || direction == NW || direction == SW) { offset = -offset; @@ -192,16 +184,17 @@ GraphicEngine::GraphicEngine() { inventoryWindow->setVisible(false); inventoryWindow->setPosition(100, 100); + npcTextDialog = new NpcTextDialog(guiTop); + npcTextDialog->setVisible(false); + npcListDialog = new NpcListDialog(guiTop); npcListDialog->setVisible(false); - npc_player = init_dialog(npc_dialog, -1); - position_dialog(npc_dialog, 300, 200); skill_player = init_dialog(skill_dialog, -1); skill_list_player = init_dialog(skill_list_dialog, -1); buffer = create_bitmap(SCREEN_W, SCREEN_H); - if(!buffer) { + if (!buffer) { error("Not enough memory to create buffer"); } @@ -214,7 +207,6 @@ GraphicEngine::GraphicEngine() { npcset = new Spriteset("./data/graphic/npcset.dat"); playerset = new Spriteset("./data/graphic/playerset.dat"); monsterset = new Spriteset("./data/graphic/monsterset.dat"); - } GraphicEngine::~GraphicEngine() { @@ -222,10 +214,11 @@ GraphicEngine::~GraphicEngine() { delete buyDialog; delete sellDialog; delete buySellDialog; + delete npcListDialog; + delete npcTextDialog; //delete tileset; - shutdown_dialog(npc_player); shutdown_dialog(skill_player); } @@ -455,18 +448,6 @@ void GraphicEngine::refresh() { chatlog.chat_draw(buffer, 8, font); - switch (show_npc_dialog) { - case 1: - dialog_message(npc_dialog, MSG_DRAW, 0, 0); - if (!(show_npc_dialog = gui_update(npc_player))) { - strcpy(npc_text, ""); - WFIFOW(0) = net_w_value(0x00b9); - WFIFOL(2) = net_l_value(current_npc); - WFIFOSET(6); - } - break; - } - if (show_skill_dialog) { update_skill_dialog(); if (gui_update(skill_player) == 0) { |