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authorBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-12 16:18:13 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-12 16:18:13 +0000
commit197b684831c9701635fd140bbb06a6c2b3f0fcc7 (patch)
tree035d637cba6634d9195094213d80679838fd925e /src/graphic/graphic.cpp
parent72d8e5065d6c2bdb4c941e91d4280b48afc6d602 (diff)
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Chat input field to Guichan.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp69
1 files changed, 49 insertions, 20 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 401e9bc9..184ede63 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -23,6 +23,7 @@
#include "graphic.h"
#include "2xsai.h"
+#include "../gui/gui.h"
#include "../gui/setup.h"
#define TILESET_W 480
@@ -41,8 +42,7 @@ DATAFILE *tileset;
char itemCurrenyQ[10] = "0";
//char page_num;
int map_x, map_y, camera_x, camera_y;
-DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player, *skill_list_player, *npc_list_player;
-char speech[255] = "";
+DIALOG_PLAYER *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player, *skill_list_player, *npc_list_player;
char npc_text[1000] = "";
char statsString2[255] = "n/a";
char skill_points[10] = "";
@@ -53,6 +53,21 @@ bool show_skill_dialog = false;
bool show_skill_list_dialog = false;
char npc_button[10] = "Close";
+gcn::TextField *chatInput;
+
+void ChatListener::action(const std::string& eventId)
+{
+ if (eventId == "chatinput") {
+ std::string message = chatInput->getText();
+
+ if (message.length() > 0) {
+ chatlog.chat_send(char_info[0].name, message.c_str());
+ chatInput->setText("");
+ }
+ }
+}
+
+
SPRITESET *new_tileset, *new_playerset, *new_npcset, *new_emotionset, *new_monsterset;
DIALOG npc_dialog[] = {
@@ -106,11 +121,12 @@ DIALOG skill_list_dialog[] = {
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
};
+/*
DIALOG chat_dialog[] = {
- /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
{ tmw_edit_proc, 0, 574, 592, 25, 0, 0, 'c', 0, 90, 0, speech, NULL, NULL },
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
};
+*/
DIALOG npc_list_dialog[] = {
/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
@@ -197,18 +213,29 @@ BITMAP *load_graphic_file(char *filename) {
}
void init_graphic() {
- //tileset = load_datafile("./data/graphic/desert.dat");
- //if(!tileset)error("Unable to load tileset datafile");
- //buffer = create_bitmap(SCREEN_W/2, SCREEN_H/2);
- //double_buffer = create_bitmap(SCREEN_W, SCREEN_H);
-
- alfont_set_font_size(gui_font, 16);
- clear_bitmap(screen);
- chat_background = create_bitmap(592, 100);
- clear_to_color(chat_background, makecol(0,0,0));
-
- // Initialize gui
- chat_player = init_dialog(chat_dialog, -1);
+ //tileset = load_datafile("./data/graphic/desert.dat");
+ //if(!tileset)error("Unable to load tileset datafile");
+ //buffer = create_bitmap(SCREEN_W/2, SCREEN_H/2);
+ //double_buffer = create_bitmap(SCREEN_W, SCREEN_H);
+
+ alfont_set_font_size(gui_font, 16);
+ clear_bitmap(screen);
+ chat_background = create_bitmap(592, 100);
+ clear_to_color(chat_background, makecol(0,0,0));
+
+ // Initialize gui
+
+ // Create chat input field
+ chatInput = new gcn::TextField();
+ chatInput->setPosition(0, SCREEN_H - chatInput->getHeight());
+ chatInput->setWidth(592);
+
+ ChatListener *chatListener = new ChatListener();
+ chatInput->setEventId("chatinput");
+ chatInput->addActionListener(chatListener);
+
+ guiTop->add(chatInput);
+
npc_player = init_dialog(npc_dialog, -1);
position_dialog(npc_dialog, 300, 200);
skill_player = init_dialog(skill_dialog, -1);
@@ -410,7 +437,11 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0);
SuperEagle(vbuffer, vpage[page_num], 0, 0, 0, 0, 400, 300);
textprintf_ex(vpage[page_num], font, 0, 0, makecol(255,255,255), -1, "[%i fps]", fps);
-
+
+ // Update GUI
+ guiGraphics->setTarget(vpage[page_num]);
+ gui_update(NULL);
+
// Draw player speech
node = get_head();
while(node) {
@@ -435,7 +466,6 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0);
draw_trans_sprite(vpage[page_num], chat_background, 0, SCREEN_H-125);
chatlog.chat_draw(vpage[page_num], 8, gui_font);
- gui_update(chat_player);
switch(show_npc_dialog) {
case 1:
@@ -881,7 +911,6 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0);
}
void exit_graphic() {
- shutdown_dialog(npc_player);
- shutdown_dialog(chat_player);
- shutdown_dialog(skill_player);
+ shutdown_dialog(npc_player);
+ shutdown_dialog(skill_player);
}