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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-11-12 18:45:04 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-11-12 18:45:04 +0000 |
commit | edf872e4b6d3d689338305d749ba3972d77f7eb8 (patch) | |
tree | ffcbc634334f426736e0fdf77ecd580cdd5389a8 /src/graphic/graphic.cpp | |
parent | 526f9a301caa29d1922561104de9aea8bc213b65 (diff) | |
download | mana-edf872e4b6d3d689338305d749ba3972d77f7eb8.tar.gz mana-edf872e4b6d3d689338305d749ba3972d77f7eb8.tar.bz2 mana-edf872e4b6d3d689338305d749ba3972d77f7eb8.tar.xz mana-edf872e4b6d3d689338305d749ba3972d77f7eb8.zip |
Hair styles
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index cc4ec179..1cf86f25 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -230,7 +230,7 @@ void do_graphic(void) { node->text_y = (get_y(node->coordinates)-camera_y)*16-36+get_y_offset(node)-offset_y; if(node->action==SIT)node->frame = 0; masked_blit((BITMAP *)graphic[PLAYERSET_BMP].dat, buffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action), node->text_x, node->text_y, 80, 60); - masked_blit(hairset, buffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2), node->text_x+31+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][1], 20, 20); + masked_blit(hairset, buffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][1], 20, 20); //alfont_textprintf(buffer, gui_font, 0, 20, MAKECOL_WHITE, "%i %i", node->text_x,node->text_y); if(node->emotion!=0) { @@ -244,11 +244,11 @@ void do_graphic(void) { node->frame = (get_elapsed_time(node->tick_time)*4)/(node->speed); if(node->frame>=4) { node->frame = 0; - if(node->action==WALK) + /*if(node->action==WALK) if(walk_status==1) { set_coordinates(player_node->coordinates, src_x, src_y, direction); walk_status = 0; - } + } */ node->action = STAND; // node->tick_time; if(node->id==player_node->id) |