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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-02 00:15:20 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-02 00:15:20 +0000 |
commit | 8501e358510dac20b7aa457408e36c48fe387df0 (patch) | |
tree | 46d9baeae1ed466d79b1b0b33151dac8c9ba1157 /src/graphic/graphic.cpp | |
parent | b7cded07732a85204b7e251d51cf4538a58ce374 (diff) | |
download | mana-8501e358510dac20b7aa457408e36c48fe387df0.tar.gz mana-8501e358510dac20b7aa457408e36c48fe387df0.tar.bz2 mana-8501e358510dac20b7aa457408e36c48fe387df0.tar.xz mana-8501e358510dac20b7aa457408e36c48fe387df0.zip |
Moved map drawing loop into the Map class and made it safer (it doesn't try to
draw tiles outside of the map area). The tmw.ini file was removed, we're using
config.xml now.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 49 |
1 files changed, 19 insertions, 30 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 0d8a926b..1602e13b 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -162,6 +162,16 @@ Graphics::~Graphics() _endDraw(); } +int Graphics::getWidth() +{ + return screen->w; +} + +int Graphics::getHeight() +{ + return screen->h; +} + void Graphics::drawImageRect( int x, int y, int w, int h, Image *topLeft, Image *topRight, @@ -367,8 +377,8 @@ void Engine::draw() map_x = (player_node->x - 13) * 32 + get_x_offset(player_node); map_y = (player_node->y - 9) * 32 + get_y_offset(player_node); - camera_x = map_x >> 5; - camera_y = map_y >> 5; + camera_x = map_x / 32; + camera_y = map_y / 32; int offset_x = map_x & 31; int offset_y = map_y & 31; @@ -378,20 +388,11 @@ void Engine::draw() frame++; // Draw tiles below nodes - for (int j = 0; j < 20; j++) { - for (int i = 0; i < 26; i++) { - Image *tile0 = tiledMap->getTile(i + camera_x, j + camera_y, 0); - Image *tile1 = tiledMap->getTile(i + camera_x, j + camera_y, 1); - - if (tile0) { - tile0->draw(screen, i * 32 - offset_x, j * 32 - offset_y); - } - if (tile1) { - tile1->draw(screen, i * 32 - offset_x, j * 32 - offset_y); - } - } + if (tiledMap) { + tiledMap->draw(guiGraphics, map_x, map_y, 0); + tiledMap->draw(guiGraphics, map_x, map_y, 1); } - + // Draw items std::list<FloorItem*>::iterator floorItemIterator = floorItems.begin(); while (floorItemIterator != floorItems.end()) @@ -531,21 +532,9 @@ void Engine::draw() // last drawed for fringe layer, draw the missing lines } - // Draw tiles above nodes - for (int j = 0; j < 20; j++) { - for (int i = 0; i < 26; i++) { - Image *tile = tiledMap->getTile(i + camera_x, j + camera_y, 2); - - if (tile) { - tile->draw(screen, i * 32 - offset_x, j * 32 - offset_y); - -#ifdef DEBUG - guiGraphics->setColor(gcn::Color(0, 0, 0)); - guiGraphics->drawRectangle(gcn::Rectangle( - i * 32 - offset_x, j * 32 - offset_y, 32, 32)); -#endif - } - } + // Draw tiles below nodes + if (tiledMap) { + tiledMap->draw(guiGraphics, map_x, map_y, 2); } // Find a path from the player to the mouse, and draw it. This is for debug |