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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-17 15:11:19 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-17 15:11:19 +0000
commitd0c97b98e477cfdf46ed7f36fd16c64f7943d551 (patch)
tree156acefaae842888432f923257b76bad12a16672 /src/game.h
parentd9593657605b2e286b478718c89bcbe7cd341c43 (diff)
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Committing Allegro -> SDL switch, hugely breaking the game.
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game.h b/src/game.h
index 958f3880..67cd97e6 100644
--- a/src/game.h
+++ b/src/game.h
@@ -24,15 +24,10 @@
#ifndef _TMW_GAME_H
#define _TMW_GAME_H
-#ifdef WIN32
- #pragma warning (disable:4312)
-#endif
-
#include "main.h"
#include "./gui/gui.h"
#include "./gui/skill.h"
#include <stdio.h>
-#include <allegro.h>
#define SPEECH_TIME 80
#define EMOTION_TIME 40
@@ -62,7 +57,6 @@
#define SE 7
extern char map_path[480];
-extern DIALOG skill_dialog[];
extern int fps, frame, current_npc;
extern char walk_status;
extern unsigned short src_x, src_y, x, y;