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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-05-27 23:50:16 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-05-27 23:50:16 +0000 |
commit | 30063f42cc8d13ed241a52b90e63c2c68599115e (patch) | |
tree | 68868a0aa04007a0ad4a62d97556c27b48f057d7 /src/game.h | |
parent | 0ecae988adfa88cb6b8803a9f5b7215221fceb74 (diff) | |
download | mana-30063f42cc8d13ed241a52b90e63c2c68599115e.tar.gz mana-30063f42cc8d13ed241a52b90e63c2c68599115e.tar.bz2 mana-30063f42cc8d13ed241a52b90e63c2c68599115e.tar.xz mana-30063f42cc8d13ed241a52b90e63c2c68599115e.zip |
autoTarget is now a Being*, also may have fixed related crash and added label
to show current target.
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -25,6 +25,7 @@ #define _TMW_GAME_H #include "main.h" +#include "being.h" #include "./gui/gui.h" #include "./gui/skill.h" #include <stdio.h> @@ -62,7 +63,7 @@ extern volatile int tick_time; extern int server_tick; extern bool displayPathToMouse; extern int startX, startY; -extern int autoTarget; +extern Being* autoTarget; /** * Main game loop |