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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-26 17:24:43 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-26 17:24:43 +0000
commit07b6070c25faedd78c2e26825bd700dc294f00cf (patch)
tree6a3053ad2a88ee6f0091fafba6607bc82231f7f6 /src/game.h
parent00d7badb647b4293c444c0374985b7f1ea8a1ed1 (diff)
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Made the Network class a purely static interface, as there is only one instance.
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game.h b/src/game.h
index a44c8970..7330052a 100644
--- a/src/game.h
+++ b/src/game.h
@@ -31,7 +31,6 @@
#define SPEECH_MAX_TIME 100
class MessageHandler;
-class Network;
extern std::string map_path;
extern volatile int fps;
@@ -40,7 +39,7 @@ extern volatile int tick_time;
class Game
{
public:
- Game(Network *network);
+ Game();
~Game();
void logic();
@@ -48,8 +47,6 @@ class Game
void handleInput();
protected:
- Network *mNetwork;
-
typedef std::auto_ptr<MessageHandler> MessageHandlerPtr;
MessageHandlerPtr mBeingHandler;
MessageHandlerPtr mBuySellHandler;