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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-13 14:27:44 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-13 14:27:44 +0000 |
commit | 809b072f55b2d419feec8a583f53962f220d4390 (patch) | |
tree | 5a4c4950a85b86c34839093a713a2c86044645c0 /src/game.cpp | |
parent | cd2c4f5861c89f0925a1a706e38535d6c11cc3a0 (diff) | |
download | mana-809b072f55b2d419feec8a583f53962f220d4390.tar.gz mana-809b072f55b2d419feec8a583f53962f220d4390.tar.bz2 mana-809b072f55b2d419feec8a583f53962f220d4390.tar.xz mana-809b072f55b2d419feec8a583f53962f220d4390.zip |
Fixed problem with mouse walking through GUI.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp index 00ad352d..9d55b3e4 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -351,14 +351,6 @@ void do_input() } } } - else if (event.button.button == 1) - { - // Experimental mouse walk support - walk(mx, my, 0); - player_node->setPath(tiledMap->findPath( - player_node->x, player_node->y, - mx, my)); - } } // Push input to GUI when not used |