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authorJan-Fabian Humann <malastare@gmx.net>2005-04-04 17:59:12 +0000
committerJan-Fabian Humann <malastare@gmx.net>2005-04-04 17:59:12 +0000
commitacb216cbbd50f68710502068bec83e073128d6fc (patch)
tree88e5649a5814bdc0ea7c3e646e79f8fee790a63e /src/game.cpp
parente571ede8b977f7e69dd7ee28c0edc04cd71400d3 (diff)
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quick fix for bug which increased item amount when warping client-side
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 7f3ff7eb..b145190a 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -775,7 +775,10 @@ void do_parse() {
break;
// Get the items
+ // Only called on map load / warp
case 0x01ee:
+ // Reset all items to not load them twice on map change
+ inventoryWindow->items->resetItems();
for (int loop = 0; loop < (RFIFOW(2) - 4) / 18; loop++) {
inventoryWindow->addItem(RFIFOW(4 + loop * 18),
RFIFOW(4 + loop * 18 + 2),