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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-11-27 21:46:48 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-11-27 21:47:49 +0100
commit65e94b56c9b7b0f69911ba37fe1a22f22e9ba09e (patch)
treec4037f2e53442107f4b421d23db5625559755df8 /src/game.cpp
parent8ca7a933eb5d2b900ceb11fd8008941d59566666 (diff)
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Make sure to initialize joystick enabled state
Joystick enabled state could end up uninitialized on unsuccesfully trying to open a joystick. In addition, the enabled state wasn't actually used in the accessor methods for the joystick buttons.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 245e711e..9fa0129e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -297,9 +297,7 @@ Game::Game(Network *network):
// TODO: The user should be able to choose which one to use
// Open the first device
if (Joystick::getNumberOfJoysticks() > 0)
- {
joystick = new Joystick(0);
- }
network->registerHandler(mBeingHandler.get());
network->registerHandler(mBuySellHandler.get());