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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-16 19:04:58 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-16 19:04:58 +0000 |
commit | 35afca876ece89be5b282c73a200d0d3c5d27fe0 (patch) | |
tree | 90033c7dfd025ab0d90304bfc5440c9aaa3bbcc5 /src/game.cpp | |
parent | 201a9a7d4fdf1ff7cb8ffc75d606bfaf6d38a0f6 (diff) | |
download | mana-35afca876ece89be5b282c73a200d0d3c5d27fe0.tar.gz mana-35afca876ece89be5b282c73a200d0d3c5d27fe0.tar.bz2 mana-35afca876ece89be5b282c73a200d0d3c5d27fe0.tar.xz mana-35afca876ece89be5b282c73a200d0d3c5d27fe0.zip |
Fixed connection dialog visibility and fixed issues with walking one tile too
many and changing direction towards an obstacle.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 97427860..a424320e 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -656,7 +656,7 @@ void Game::handleInput() direction |= Being::RIGHT; } - player_node->walk(direction); + player_node->setWalkingDir(direction); // Attacking monsters if (keys[SDLK_LCTRL] || keys[SDLK_RCTRL] || |