summaryrefslogtreecommitdiff
path: root/src/game.cpp
diff options
context:
space:
mode:
authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-03 17:00:07 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-03 17:00:07 +0000
commit061b9e817ffe73acca163510b276e6ca7dd8f6c2 (patch)
treec1488381a9a62520f94cdb353bd5bd12ebc1b699 /src/game.cpp
parent092bf185fc056338bcde2749a304e576edf342fd (diff)
downloadmana-061b9e817ffe73acca163510b276e6ca7dd8f6c2.tar.gz
mana-061b9e817ffe73acca163510b276e6ca7dd8f6c2.tar.bz2
mana-061b9e817ffe73acca163510b276e6ca7dd8f6c2.tar.xz
mana-061b9e817ffe73acca163510b276e6ca7dd8f6c2.zip
Made NPC names visible. Windows are now invisible by default.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp40
1 files changed, 8 insertions, 32 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 6bc37365..a241e8bb 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -43,7 +43,7 @@
#include "gui/buy.h"
#include "gui/buysell.h"
-#include "gui/chargedialog.h"
+//#include "gui/chargedialog.h"
#include "gui/chat.h"
#include "gui/confirm_dialog.h"
#include "gui/equipmentwindow.h"
@@ -107,7 +107,7 @@ SkillDialog *skillDialog;
Setup* setupWindow;
Minimap *minimap;
EquipmentWindow *equipmentWindow;
-ChargeDialog *chargeDialog;
+//ChargeDialog *chargeDialog;
TradeWindow *tradeWindow;
//BuddyWindow *buddyWindow;
HelpWindow *helpWindow;
@@ -183,47 +183,23 @@ void createGuiWindows(Network *network)
setupWindow = new Setup();
minimap = new Minimap();
equipmentWindow = new EquipmentWindow(player_node->mEquipment.get());
- chargeDialog = new ChargeDialog();
+ //chargeDialog = new ChargeDialog();
tradeWindow = new TradeWindow(network);
//buddyWindow = new BuddyWindow();
helpWindow = new HelpWindow();
debugWindow = new DebugWindow();
// Initialize window positions
- int screenW = graphics->getWidth();
- int screenH = graphics->getHeight();
+ //chargeDialog->setPosition(
+ // graphics->getWidth() - 5 - chargeDialog->getWidth(),
+ // graphics->getHeight() - chargeDialog->getHeight() - 15);
- chargeDialog->setPosition(
- screenW - 5 - chargeDialog->getWidth(),
- screenH - chargeDialog->getHeight() - 15);
-
- /*buddyWindow->setPosition(10,
- minimap->getHeight() + 30);*/
+ //buddyWindow->setPosition(10, minimap->getHeight() + 30);
// Set initial window visibility
-// chatWindow->setSticky(true);
-// miniStatusWindow->setSticky(true);
-// menuWindow->setSticky(true);
-
chatWindow->setVisible(true);
miniStatusWindow->setVisible(true);
- statusWindow->setVisible(false);
menuWindow->setVisible(true);
- buyDialog->setVisible(false);
- sellDialog->setVisible(false);
- buySellDialog->setVisible(false);
- inventoryWindow->setVisible(false);
- npcTextDialog->setVisible(false);
- npcListDialog->setVisible(false);
- skillDialog->setVisible(false);
- //newSkillWindow->setVisible(false);
- setupWindow->setVisible(false);
- equipmentWindow->setVisible(false);
- chargeDialog->setVisible(false);
- tradeWindow->setVisible(false);
- //buddyWindow->setVisible(false);
- helpWindow->setVisible(false);
- debugWindow->setVisible(false);
}
/**
@@ -245,7 +221,7 @@ void destroyGuiWindows()
delete setupWindow;
delete minimap;
delete equipmentWindow;
- delete chargeDialog;
+ //delete chargeDialog;
//delete newSkillWindow;
delete tradeWindow;
//delete buddyWindow;