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authorYohann Ferreira <bertram@cegetel.net>2005-09-18 01:31:33 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-09-18 01:31:33 +0000
commit06221a4cb3f44e7532e185bc775c73741d32cbf2 (patch)
tree4258a21d641e6810173f6c936db8d34d9e109313 /src/game.cpp
parent8a8086d758d7618f3900df057ac840667e867d0c (diff)
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Made the saveScreenShot makes its screenshots under user home dir in *nices, made it more C++ way to avoid a leak, and made it check for existence of a file with same name before writing; In that case the screenshot's number is incremented until it finds an adequate name.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 4778dae7..5aaf1e8e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -69,8 +69,6 @@
#include "net/network.h"
#include "net/protocol.h"
-#include "resources/imagewriter.h"
-
extern Graphics *graphics;
std::string map_path;
@@ -580,13 +578,10 @@ void do_input()
*/
// screenshot (picture, hence the p)
case SDLK_p:
+ //ImageWriter::writePNG(graphics->getScreenshot(), name.str());
+ if (!graphics->saveScreenshot())
{
- // TODO Fix the counting to start at a sane value.
- static int picCount = 1;
- std::stringstream name;
- name << "Screenshot-" << picCount << ".png";
- ImageWriter::writePNG(graphics->getScreenshot(), name.str());
- picCount++;
+ logger->log("Error: could not save Screenshot.");
}
break;
// Skill window