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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-10 22:16:14 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-10 22:16:14 +0000
commit627d4d27d594fb7356c3d4e9f4cb45eff77c1e48 (patch)
tree8ef849bef7fd774b61057f563fc06fc1180ed8b0 /src/game.cpp
parent863f3f15f091378c762c0a6f8f30b8f33bb399e4 (diff)
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Fixed showing death bitmap when other players die and fixed the black hair
problem.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp114
1 files changed, 56 insertions, 58 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 4d89bd67..416e1a92 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -37,6 +37,7 @@
#include "gui/stats.h"
#include "gui/ok_dialog.h"
#include "resources/mapreader.h"
+#include "net/protocol.h"
#include <SDL.h>
char map_path[480];
@@ -540,7 +541,7 @@ void do_parse() {
being = new Being();
being->id = RFIFOL(2);
being->speed = RFIFOW(6);
- if(being->speed==0) {
+ if (being->speed == 0) {
being->speed = 150; // Else division by 0 when calculating frame
}
being->job = RFIFOW(14);
@@ -564,100 +565,96 @@ void do_parse() {
}
}
break;
- // Remove a being
- case 0x0080:
+
+ case SMSG_REMOVE_BEING:
+ // A being should be removed or has died
being = find_node(RFIFOL(2));
if (being != NULL) {
- if(RFIFOB(6)==1) { // Death
- if(being->job>110) {
+ if (RFIFOB(6) == 1) { // Death
+ if (being->job > 110) {
being->action = MONSTER_DEAD;
being->frame = 0;
being->walk_time = tick_time;
}
- //else being->action = DEAD;
+ else {
+ being->action = DEAD;
+ }
//remove_node(RFIFOL(2));
}
else remove_node(RFIFOL(2));
}
break;
- // Player moving
- case 0x01d8:
- case 0x01d9:
+
+ case SMSG_PLAYER_UPDATE_1:
+ case SMSG_PLAYER_UPDATE_2:
+ // A message about a player, doesn't include movement.
being = find_node(RFIFOL(2));
+
if (being == NULL) {
being = new Being();
being->id = RFIFOL(2);
- being->job = RFIFOW(14);
- being->x = get_x(RFIFOP(46));
- being->y = get_y(RFIFOP(46));
- being->direction = get_direction(RFIFOP(46));
add_node(being);
- being->walk_time = tick_time;
- being->frame = 0;
- being->speed = RFIFOW(6);
- being->hair_color = RFIFOW(28);
- being->hair_style = RFIFOW(16);
}
+
+ being->job = RFIFOW(14);
+ being->x = get_x(RFIFOP(46));
+ being->y = get_y(RFIFOP(46));
+ being->direction = get_direction(RFIFOP(46));
+ being->walk_time = tick_time;
+ being->frame = 0;
+ being->speed = RFIFOW(6);
+ being->hair_color = RFIFOW(28);
+ being->hair_style = RFIFOW(16);
break;
- // Monster moving
- case 0x007b:
- //case 0x01da:
+
+ case SMSG_MOVE_BEING:
+ // A being nearby is moving
being = find_node(RFIFOL(2));
- if(being == NULL) {
+
+ if (being == NULL) {
being = new Being();
+ being->id = RFIFOL(2);
add_node(being);
}
+
being->action = STAND;
being->x = get_src_x(RFIFOP(50));
being->y = get_src_y(RFIFOP(50));
- being->direction = 0;
- being->id = RFIFOL(2);
+ being->destX = get_dest_x(RFIFOP(50));
+ being->destY = get_dest_y(RFIFOP(50));
being->speed = RFIFOW(6);
being->job = RFIFOW(14);
being->weapon = RFIFOW(18);
-
- /*if(being->id==char_info->id) {
- char plr_wpn[20];
- sprintf(plr_wpn, "7b %i %i", being->id, being->weapon);
- chatBox->chat_log(plr_wpn,BY_SERVER);
- }*/
being->setPath(tiledMap->findPath(
- get_src_x(RFIFOP(50)),
- get_src_y(RFIFOP(50)),
- get_dest_x(RFIFOP(50)),
- get_dest_y(RFIFOP(50))));
+ being->x, being->y,
+ being->destX, being->destY));
break;
- // Being moving
- case 0x01da:
+
+ case SMSG_MOVE_PLAYER_BEING:
+ // A nearby player being moves
being = find_node(RFIFOL(2));
+
if (being == NULL) {
being = new Being();
being->id = RFIFOL(2);
- being->job = RFIFOW(14);
- being->x = get_src_x(RFIFOP(50));
- being->y = get_src_y(RFIFOP(50));
add_node(being);
}
- if (being->action != WALK) {
- direction = being->direction;
- being->action = WALK;
- if (get_dest_x(RFIFOP(50)) > being->x)
- direction = EAST;
- else if (get_dest_x(RFIFOP(50)) < being->x)
- direction = WEST;
- else if (get_dest_y(RFIFOP(50)) > being->y)
- direction = SOUTH;
- else if (get_dest_y(RFIFOP(50)) < being->y)
- direction = NORTH;
- else being->action = STAND;
- if (being->action == WALK)
- being->walk_time = tick_time;
- being->x = get_dest_x(RFIFOP(50));
- being->y = get_dest_y(RFIFOP(50));
- being->direction = direction;
- }
+
+ being->speed = RFIFOW(6);
+ being->job = RFIFOW(14);
+ being->x = get_src_x(RFIFOP(50));
+ being->y = get_src_y(RFIFOP(50));
+ being->destX = get_dest_x(RFIFOP(50));
+ being->destY = get_dest_y(RFIFOP(50));
+ being->hair_style = RFIFOW(16);
+ being->hair_color = RFIFOW(32);
+
+ being->setPath(tiledMap->findPath(
+ being->x, being->y,
+ being->destX, being->destY));
break;
+
// NPC dialog
case 0x00b4:
npcTextDialog->addText(RFIFOP(8));
@@ -665,6 +662,7 @@ void do_parse() {
npcTextDialog->setVisible(true);
current_npc = RFIFOL(4);
break;
+
// Get the items
case 0x01ee:
for (int loop = 0; loop < (RFIFOW(2) - 4) / 18; loop++) {
@@ -1287,7 +1285,7 @@ void do_parse() {
break;
// Manage non implemented packets
default:
- //printf("%x\n",id);
+ log("Unhandled packet: %x\n", id);
//alert(pkt_nfo,"","","","",0,0);
break;
}