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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-11 08:08:21 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-11 08:08:21 +0000
commit222f8a034707e8f57dc0e4795462af610a911d75 (patch)
treeb3d326477ff6da6718110c0becafb51bd8c0430f /src/game.cpp
parentac6ed9c03198156e7ebeefc18f2ba04073d5acb8 (diff)
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Now damage and speech times are fps independent
and if they're displayed is checked in logic I also centered the speech above the player
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 8ce8f547..fdd8899e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -97,7 +97,7 @@ Uint32 second(Uint32 interval, void *param)
return interval;
}
-short get_elapsed_time(short start_time)
+int get_elapsed_time(int start_time)
{
if (start_time <= tick_time) {
return (tick_time - start_time) * 10;