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author | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-15 16:07:34 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-16 14:25:15 -0700 |
commit | a387dc5d5230af3a9d0d784b946de7fd05a14416 (patch) | |
tree | 0daa596cf87131a42c3eb9995d871b12fa12319a /src/game.cpp | |
parent | 5e33e0b52940e739f07e9c0955e61fc104c2d936 (diff) | |
download | mana-a387dc5d5230af3a9d0d784b946de7fd05a14416.tar.gz mana-a387dc5d5230af3a9d0d784b946de7fd05a14416.tar.bz2 mana-a387dc5d5230af3a9d0d784b946de7fd05a14416.tar.xz mana-a387dc5d5230af3a9d0d784b946de7fd05a14416.zip |
Remove useless ping packet
The comment in game.cpp about the server waiting for this is a lie.
Reviewed-by: Bertram.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/game.cpp b/src/game.cpp index 6fda630e..5bbe2d07 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -243,17 +243,6 @@ Game::Game(): // Initialize beings actorSpriteManager->setPlayer(player_node); - /* - * To prevent the server from sending data before the client - * has initialized, I've modified it to wait for a "ping" - * from the client to complete its initialization - * - * Note: This only affects the latest eAthena version. This - * packet is handled by the older version, but its response - * is ignored by the client - */ - Net::getGameHandler()->ping(tick_time); - Joystick::init(); // TODO: The user should be able to choose which one to use // Open the first device |