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author | Stefan Dombrowski <stefan@uni-bonn.de> | 2010-08-21 22:56:44 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-08-21 23:03:22 +0200 |
commit | 0009672b80c666b8a7ddc0b7c36951eba1fa2c35 (patch) | |
tree | f1ab1d7448db36c46639e629eb49519644394905 /src/game.cpp | |
parent | df91c40fa79629adb2652ed1b5141d943113a936 (diff) | |
download | mana-0009672b80c666b8a7ddc0b7c36951eba1fa2c35.tar.gz mana-0009672b80c666b8a7ddc0b7c36951eba1fa2c35.tar.bz2 mana-0009672b80c666b8a7ddc0b7c36951eba1fa2c35.tar.xz mana-0009672b80c666b8a7ddc0b7c36951eba1fa2c35.zip |
Fixing segmentation fault and improving gui for party
* Segmentation fault happened if a player left a party
while other party members are offline.
* While creating a party the key input is not anymore reused for game play.
* The vertical scrollbar is only shown when needed.
* The default height was raised, because before much of the functionality
was hidden.
Signed-off-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index ec5e6b13..d34dc049 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -754,7 +754,7 @@ void Game::handleInput() // Moving player around if (player_node->isAlive() && !NPC::isTalking() && - !chatWindow->isInputFocused() && !quitDialog) + !chatWindow->isInputFocused() && !quitDialog && !TextDialog::isActive()) { // Get the state of the keyboard keys keyboard.refreshActiveKeys(); |