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author | Jared Adams <jaxad0127@gmail.com> | 2009-02-24 20:39:20 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-02-24 20:39:20 -0700 |
commit | 221c682c11a203e33ab77b471213b5d05c40522d (patch) | |
tree | a237c296e4673ec00e61236a7b46c02baf89d5eb /src/game.cpp | |
parent | 4643ac4b683fff89164f7a1cfa0cd1a15797fb28 (diff) | |
download | mana-221c682c11a203e33ab77b471213b5d05c40522d.tar.gz mana-221c682c11a203e33ab77b471213b5d05c40522d.tar.bz2 mana-221c682c11a203e33ab77b471213b5d05c40522d.tar.xz mana-221c682c11a203e33ab77b471213b5d05c40522d.zip |
Prioritize monsters when targeting
Players are then the next highest priority
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index 89687054..cb85fc5c 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -873,11 +873,11 @@ void Game::handleInput() !keyboard.isKeyActive(keyboard.KEY_TARGET)) { Being::Type currentTarget = Being::UNKNOWN; - if (keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER)) - currentTarget = Being::PLAYER; - else if (keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) || + if (keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) || (joystick && joystick->buttonPressed(3))) currentTarget = Being::MONSTER; + else if (keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER)) + currentTarget = Being::PLAYER; else if (keyboard.isKeyActive(keyboard.KEY_TARGET_NPC)) currentTarget = Being::NPC; |