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author | Ira Rice <irarice@gmail.com> | 2008-10-28 19:50:23 +0000 |
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committer | Ira Rice <irarice@gmail.com> | 2008-10-28 19:50:23 +0000 |
commit | bd15dca49554b66c2921f99bbc0a5e5494019898 (patch) | |
tree | 6f569262a2ca88256477f1f2fc6b3e8204a773a4 /src/game.cpp | |
parent | a5c89d99f3a75bfa0d7a8605f310747772bb690b (diff) | |
download | mana-bd15dca49554b66c2921f99bbc0a5e5494019898.tar.gz mana-bd15dca49554b66c2921f99bbc0a5e5494019898.tar.bz2 mana-bd15dca49554b66c2921f99bbc0a5e5494019898.tar.xz mana-bd15dca49554b66c2921f99bbc0a5e5494019898.zip |
Fixed a fast walking bug that was caused by a state conflict
where the keys would tell the client to attack and stop attacking all
at the same time. Thanks to SoftLace for reporting it.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index 86427a7a..58c85e42 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -826,7 +826,7 @@ void Game::handleInput() } // Target the nearest player if 'q' is pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) ) + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) && !keyboard.isKeyActive(keyboard.KEY_TARGET) ) { Being *target = beingManager->findNearestLivingBeing(player_node, 20, Being::PLAYER); @@ -834,7 +834,7 @@ void Game::handleInput() } // Target the nearest monster if 'a' pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ) + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) && !keyboard.isKeyActive(keyboard.KEY_TARGET) ) { Being *target = beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER); @@ -842,7 +842,7 @@ void Game::handleInput() } // Target the nearest npc if 'n' pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) ) + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) && !keyboard.isKeyActive(keyboard.KEY_TARGET) ) { Being *target = beingManager->findNearestLivingBeing(x, y, 20, Being::NPC); @@ -866,6 +866,12 @@ void Game::handleInput() } } + // Stop attacking if shift is pressed + if (keyboard.isKeyActive(keyboard.KEY_TARGET)) + { + player_node->stopAttack(); + } + if (joystick) { if (joystick->buttonPressed(1)) |